Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
He's referring to the ability Touch of Law. If you're unaware of it, Touch of Law makes the target's next roll an 11. Always an 11. No save. It's supposed to be a willing, but as it's classified as a buff, all enemies in the game are willing. They're avoiding a natural 1. What could go wrong?
1. Why should the enemy take an 11 die roll when he knows for sure that it's a failure and he'd rather try to roll 20? If it's not a bug, then it's definitely a grey zone.
2. You need a cleric, not everyone want to use him.
The enemy technically should not know that it would be a failure. The real argument should be why an enemy knows that a buff is a buff and to accept it, but that's an argument to be made to an actual DM, not an algorithm.
It's not really a bug. It's more that it's the consequence of how they coded the AI. Enemies can legitimately accept buffs from players in the actual tabletop. It probably wouldn't work for something like Touch of Law but they absolutely could if they were especially stupid. However in WotR, all enemies are that especially stupid, apparently.
Clerics are a part of a good and balanced party :)
In which case, he is abusing a bug.
I started my discussions with a clear point
Make possible for EVERY class/build/party to beat hard/impossible fight where enemies have untouchable AC, and you are there hoping for a natural 20 to hit
And the the Troll comes, and, without explaining the ability, but showing screenshots, argue that with 2 specific classes (Law Cleric AND DC caster) you can have the same result i described just with spells.
So we went from a way for every player, no matter their party composition choices, to gain an advantage on difficult fights........to a guy who counter with not 1, but even 2 specific classes, with specific builds to achieve the same result (easier fights)
What can I say........ok, and I am actually happy i was able to play the game without exploiting bugs or grey areas.
It's not a bug though. Enemies can be willing creatures for buffs. Hell, you could probably do this in tabletop with a good enough Bluff to lie to the enemy. Or have a Bard with Glibness lie for you. Then again if you have a Bard with Glibness they could probably convince the enemies that they're the leader. Probably.
Joking aside. I'd put it as a grey area. It's not really a bug because it does work as it should. Enemies are creatures and thus can be willing. Touch of Law has no save, no attack or anything associated with it. These two combine to create a beautifully terrible combo. Code-wise, you'd need to put in exceptions for things like Touch of Law to address it and then figure out what circumstances a creature would be vs would not be willing. (I'd lead to Always Unwilling but that's just me as a DM, other DMs might disagree). Either way, fixing and testing the fix would probably be more effort than it's worth.
I would define it as an exploit though. Since it's taking an advantage of the limited enemy AI. But that's not really saying that much.
Now, put on your big red nose and repeat your "expert" opinion on how Shatter Defenses + Dazzling Display are superior to arcane spells.
Read the whole post and not the single words in a bigger context and MAYBE you'll do something that will help everyone...that is...shut up
You're a busing an exploit with 2 specific classes with specific build. I don't even understand why you're writing in this discussion......no sense really
Let's agree to disagree.
I like to play legit, without exploiting grey areas/bugs, and giving option for every class/build in the game
You like to play with specific classes/builds and exploiting grey areas, bad AI, bad coding
To each their own i'd say
it's frustrating when someone doesn't know all the stuff and you come in and say "you're just playing wrong. you can do this this and this . . .if you learn to play the game right"
example : earlier in this thread, you said "martials can't use fear against mind immune enemies, like undead, but casters can bypass the immunity "
but then didn't go on to explain "how", exactly, they do that.
I assume it's from a feat or a mythic ability or something.
but instead of just saying you should do and have this this and this, maybe explain "how" someone goes about doing that.
like in my thread you said "50 DC on spells is laughable in the endgame" and then went on to say i ought to be able to make an illusionist with 100 DC.
i have no idea how that's done, but i have no doubt that you have done it.
for clarity, i saw a build that ends up with 76 DC and they had a specific setup with a specfic race with specific racial anilities and specific feats and a specific mythic path with specific endgame gear to achieve the 76. . and then you come in say it should be 100 and yeah. .
anyhoo. i'm just on core, so i'm gonna just finsih this playthrough and try to build better next time. maybe i'll try "hard" mode, maybe not
I will say, i think that's a broken mechanic and it's a bug exploit, because the description says that it's only supposed to work on a "willing" creature, so i don't think the intended use of it was ever to be able to touch an enemy and force them to be unable to roll higher than 11.
i never would have thought to try it, because it seemed like it's to use on your allies and i was thinking what is the point , then?
being able to use it on enemies seems overpowered and broken AF.
but then, of course, korz just lets people argue with him back and forth and sit there smugly responding, "you would understand, if you knew how to play the game or read the combat logs", instead of just explaining it
Agree on 100% of what you say.
Just explaining this. I stopped reading that guy post after the 3rd screenshot without any explaining so maybe i missed this part.
You only need 1 level of sorcerer (usually crossblooded) to get undead bloodline that will make you affect undead with your mind-spells/abilities, and maybe serpentine bloodline to do the same with animals.
As for the high DC i guess it is by abusing the mythic ability Expanded Arsenal and getting all spell foci, greater and mythic
Oh how the tune has changed lmao.