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Simply click the effects you want so that a white glow is going around their border, and then hit the "divine bond" ability again. this will apply your bond and the effects you chose.
Keep in mind that you will not be able to have every effect available at once. Divine bond gives you a +1-5 to "Spend" on your weapon. So if you're high enough level to get a +3 divine bond, then you can spend that +3 on a +1 flaming and a +1 Keen enchantment, but you won't be able to add in the +2 Holy enchantment on top of that.
So the sword should be Holy with +2D6 on evil creatures?
Though that damage doesn't seem to apply in combat and the Holy effect doesn't seem to happen.
Is it down to the order of how you use it? Or can you swap between the bonuses? Like Holy for a round then switch to Flaming burst for the next?
It only allows me to have bonuses equal to the correct level currently so that part seems to be working in the game but I can't see any actual bonuses being applied to the weapons.
This was in the combat right after the above screenshots were taken.
The only "Holy" damage effect is from Aroden's wrath.
Here's another one from a later attack with the same buff's applied (Second attack so no Aroden's Wrath)
https://steamcommunity.com/sharedfiles/filedetails/?id=2967881609
Ok so:
I've actually tried different ways and it seems random for it to do anything.
Does it stack with innate weapon buffs?
If I have a Corrosive weapon can I also make it holy from Divine weapon at the same time?
Assuming it works anything like it does in Pathfinder 1e, then the bonuses you get apply ONLY for that particular casting of Divine Bond. If you cast Divine Bond with no effects, and then select the "holy" effect, then nothing will change. You will need to cast Divine Bond a second time in order for the new selected effects to be applied.
Also note that the bond only applies to the weapon you are currently holding. If you are holding a bow and then Divine Bond, and then swap to a sword, then the Sword will not have the bond. it will be on the Bow.
This one ^
Divine Bond also has a bit of a long casting time/animation, you need to let your paladin raise their weapon above their head and then bring it back down again. It might not apply correctly if you interrupt this.
It should stack with both of these. i can't think of any reason why it wouldn't.
Oh I knew the casting of bond and long animation etc that's all grand.
The problem is (and it should be changed imo) is that you need to have the upgrade selected FIRST and it can't be changed within a cast.
Personally I find it very confusing UI wise, there should just be separate Divine Bond cast's like with other abilities so it's clearer to users since changing on the fly could cause balance issues.
Though yes after double checking it's working now, I think you need to de-select the upgrade between casts too otherwise it doesn't work (hence why I wasn't getting holy before)