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Legend can reach only CL28 and even then you have to perform leveling gymnastics which may or may not be fixed by now.
the only downside is that it doesn't have mythic abilities, but those can stay. also, not having access to 10th tier spells. but the lich mythic path only offers three spell slots of that level, so, idk. azatha is good because it forces opponents to roll twice on any DC if you take the right mythic feat.
to be fair, the only thing you really need is extra spell slots. the mythic path also increases your DC to your favorite schools by two. but honestly, with a TON of extra feats and Caster level at 38 you'd probably have those extra spell slots anyways, and you can have school focus for other spell schools instead of having +4, having +2 on more of them. IDK, it sounds pretty good.
But the levels from prestige classes do stack with normal caster level past 20. Or did so last time I did my mystic theurge Legend build.
Allows you to ignore the need for spell penetration/mythic and does allow for some abuse of greater enduring spell. And makes greater dispel magic an absolute hoser for enemy casters. Hmm, would make Banishment a lot better as well. And the spells such as holy word might actually effect some opponents (and your allies if you don't selective it).
ah, so you can get to level 37? but does it give you more spell slots like it's supposed to?
also, lorekeeper is a bit ♥♥♥♥♥♥, idk, losing 3 levels when you only have twenty is ridiculous. with fourty of them it kinda evens out, however and IDC. I wouldn't want my caster to always be one spell level behind. it'd make them a bit useless. but I would try it! maybe it'd work.
Lorekeeper doesn't loose you any spell caster levels. And the ability to take spells from other classes (and class specific abilities like rogue tricks) is very powerful.
You won't get any more spells per spell level per day going past 20 (at least in Legend) since the chart tops out a 20. You will get a few additional spells from the increased stats Legend gives.
the sorcerous reflex allows you to only cast one spell as a move action in the beginning of battle. the extra DC is only +2, and legend gives you extra feats. so you can instead divide to to +2 +2 +2 +2 spell schools instead of +4 +4, which is the same theoretically.