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No, the rest of the party generally pulls their weight in other encounters. Urbrig and Seelah are the workhorses, and Ember can remove stubborn mobs with high AC that aren't worth the Angel bothering with, like skeletons with tower shields. It's really just the bossfights where everyone who isn't the main character feels like dead weight being carried. My main team is:
Main character (heaps of Oracle buffs and Angel lasers. Bossfight invalidator)
Seelah (conventional mounted paladin tank)
Urbrig (Just normal gryphon build)
Arue (normal Espionage Archer)
Ember (10 ranks into Loremaster to get a variety of fire spells. Usually she doesn't get to cast in battles though because everyone just zooms ahead and kills everything, and she can't metamagic on the move)
Nenio (10 ranks into Loremaster to do all the remaining buffs that Angel cannot).
The damage? It's 1/3 of what a proper ray caster can inflict at best (1.2k vs 4.5-5.7k and even higher with Sarkorian relics) against single targets and Nenio's spell expenditure against enemy packs is many times more efficient as she needs only a single level 2+ spell to shut down an entire room (sometimes map) with Hideous Laughter chaining via Best Jokes (which is now supposed to work against fliers after a recent patch). For smaller AoE Nenio can just make an entire group Helpless with Mass Hold Person/Monster and allow your party to Coup de Grace them.
For someone lauding the praises of conjuration and illusion, you certainly are evocative.
Counterpoint however; you don't need anything at all for Angel to work. No items, no build - heck you don't even need feats. All you need is the Abundant Casting line and then Bolts of Justice do the rest. I suppose this is why I feel like I've robbed myself somehow - I didn't have to concoct anything or formulate a perfect build. It's just "haha bolts of justice go brr". Even the Fleshmarkets posed little problem.
Depend on your approach. My current Angel Kineticist feels underwhelming. The char already did ridiculous damage to begin with, and on higher level it even ignore SR (Blue Flame). Trip? Push? Wall of damage? Insta-gib boss? Just make a call!
Great Sword of Heaven did add TWO damage dice on my 20ish dice. I kinda something. I rather spend turn gather power rather using Angel weak spell, though.
And if rolls getbad, like a lot of 1ish in row - you can just leg it and kit enemies around the map.
optimal is not always equal to fun, the feelings you showed are the reason i don't enjoy the demonslayer ranger, if you enjoy the challenge more then the victory, make a sub optimal build for the sake of fun, if you aren't having fun with a build then playing that build is bad since the point of a game is fun, play for fun. :)
The thing is, you can min-max this way regardless of mythic path (or conversely, you can make game-breaking builds with any mythic). So what I do now is pick non-synergistic combos and try to make them work :)
For example, I played an Azata Cavalier, which is rather suboptimal, and had a great time simply enjoying the story and crazy dialogue. By the end I felt just right in terms of power level.
sub optimal is not equal to challenge run.
sub optimal can be cleric lich or bard angel or trickster fighter or other classes with low skill points, things where the class and path don't automatically stack but can still win.
sub optimal can be fun, challenge runs can be fun too but a different kind, try coming up with an idea that sounds interesting and give it a shot.
for me it is trying the lich cleric combo because i normally don't play divine casters and didn't want to play an angel BECAUSE it had synergy with cleric.
i hope you can find an idea that sounds fun and is fun to play, i love playing sub optimally because for me having fun is more important, if i am not having fun then i am playing wrong.
Correct, nothing but the strongest builds that completely humiliate any angel build can be made from Nenio.
LOL.
Reminder: if it takes you more than 1 round to kill or disable unfair bosses, you didn't beat the game. Here's Nenio disabling the unfair vescavor queen within 1 round with 100% success rate:
https://steamcommunity.com/sharedfiles/filedetails/?id=2884707966
Now post your angel build killing or disabling the vescavor queen within a single round.
Also, here's another reminder: unfair Deskari has 2.6k hp. Post your angel build soloing unfair Deskari within 1 round. A ray caster can easily do it, because he is capable of dishing out 4.5k damage naked and over 5.7k damage with gear:
https://steamcommunity.com/sharedfiles/filedetails/?id=2919895181
Now post your angel build doing 2.6k damage within a single round with those pitiful spells of yours. If you can't, we will just have to agree that angel is the weakest full mythic in the game.
The game just gets much easier toward the end regardless of which mythic path you chose. In my experience, the game is only "hard" before Act 3. For me, peak difficulty was Leper's Smile.