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As for builds and playstyle I just treat ES as a melee class. Just buff up before you go. I just give them a Quicken Metamagic Rod, so they can fling around spells in combat without worrying about AoOs.
As for Talents, I'm not sure. I like to pick up Crippling Strike and Dispelling Attack but not sure if those are good, particularly the Dispelling. The CL seems low, and I'm not sure how you could raise it.
One of the Archery builds popular in Kingmaker was 8 ES, 2 EA then 10 Arcane Trikster.
Also in Wrath I have made Wolly-J a level 4 ES then 16 Skald - he likes to tell stories, after all :)
I also will second Crippling Strike, with an Arcane Trickster Nenio with a Loremaster level for Rogue Trick, Greybor, maybe Delamere if you are Lich you can do a lot of STR damage every round. It is *super* carthitic to finally hurt the enemies stats for once :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2794589862
I was thinking of making my character TWF ES and speccing Woljif more into the Arcane Trickster route.
Also i remember something about being able to cause injuries with spells before engaging in melee?
There is absolutely no point in playing an Eldritch Scoundrel in this game, because Woljif already exists. Others might say that you can specc Woljif into something else, but that's the equivalent of assembling a trolley out of a breadloaf: you can, but it's pointless and it will never be good. The 3 levels Woljif loses as an Eldritch Scoundrel will always hurt him, if you want to make him something other than an Eldritch Scoundrel even if you want to make him a ray caster (because Arcane Trickster is bad compared to a proper ray caster that does not care about sneak attacks).
The arcane scoundrel is awesome at low levels and nearly useless at high levels (except for buffs and traps, that is). It's the modern equivalent of fighter/mage/thief. True, even high level Woljif can finish lot of weak-standard enemies quickly, but in the boss fights or the scripted fights at the last part of the game he'd rarely hit anything and his spells rarely pass any serious spell resistance. You take him mainly for the buffs and laughs.
Re: Woljif
To be fair, he kinda buggers off during the gargoyle attack. So having an actually reliable rogue who doesn't bail on the crusade couldn't hurt.
Eldritch Scoundrel 16/Instinctual Warrior 4 or Eldritch Scoundrel 16/Traditional monk 1/Mutation Warrior 3 are some of the strongest and most resilient melee characters you can make.
7/19/14/14/16/7 Human
Just make sure you go with a two handed dex weapon for big hits at 1.5x dex to damage. Dual wielding is a trap imo since the feats really don't stack up and sneak attack is peanuts later on. ECB/estoc will net you a stupid crit range from start to finish.
AC is enough to Last Azlanti Hard difficulty as a melee fighter from start to finish, and preforms fine on unfair. You can crack 100AC by endgame and something like AC32-35 in the shield maze iirc.
Ignore magic except for buffing and focus on hitting things - You really want to go Demon path for the AB bonuses and AC debuffs to help your AB out of the doldrums.
He can do some buffing for your party, self-buff himself with mage armor, shield, blur etc, and then just lay on the dual wield sneak attacks or go after the enemy's back line.
He's definitely one of the better companions in the game, IMO, though I respec every single companion down to 25-point buys with mods.
The non-full progression casters are always candidates for multi-classing too, as has already been explained, but if you're going to min-max like that, I wouldn't pick scoundrel in the first place.
The class is wonderful up to level 10, then it's definitely worth multiclassing away from. Arcane Trickster, Loremaster, or perhaps even Dragon Disciple all seem decent. Or just go Slayer since you're not that interested in the fifth and sixth level spells anyway.
Also, I think it's important to clarify whether the question is about the class or about Woljif. It can be difficult to disentangle the two.
Also what sort of feats would i be looking at? Crane line of feats and Imrpoved Critical, maybe weapon focus?
Also i'm playing on daring so i don't need uber min/max builds that would be over kill anyway.
Just looking more of what the class does well or what it could do well.
The big upside of being an Eldritch Scoundrel is taking the Archmage Armour mythic perk. This means with your natural dex and your mage armour, you'll end up with super duper high AC. It also means you only need 13 Int, so you can pour absolutely everything else into your other stats.
Have you considered playing as an Eldritch Archer Magus? They have similar spell progression as the Eldritch Scoundrel and also fill that nice Dex/Int vibe, but without the need to skill into something else. Also, unlike the Scoundrel, they can become a pretty monstrous dps creature when they start blasting Scorching Rays and later Hellfire Rays through their bows.
Level 9 spells, IMO, are worth a lot more than the sneak dice on a scoundrel, and the whole point of Trickster is to be able to add sneak dice to ranged attacks and ray spells. Getting the high-level rays like Hellfire , Elemental Assessor or Polar Ray etc ASAP is worth more IMO than three sneak attack dice from Scoundrel.
Eldritch Archer Magus is another option with Trickster, where you're at least leveraging the impromptu sneak attack mechanic for trickster. I still think you're better off just sticking with a full caster, but at least this one makes a lot of sense.