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回報翻譯問題
Rugdur was killed from Nenio's phantasmal killer spell, not from any elemental damage. The trick was lowering his fortitude save. His will save is low enough, but his original fortitude save (26) was actually higher than Nenio's DC (25) even with her school bonuses.
In order to decrease it you need to use either hexes, bestow curse or cloudkill. Cloudkill is the best option here because there are no saves from its constitution damage.
- Protect all your party and living summons with life bubble (KC + Sosiel)
- Start the fight with casting cloudkill on Rugdur and cast cloudkill again and again every time he gets out of the cloud. The cloudkill would drain his constitution and lower his fortitude save to a degree it would be passable. The summons would prevent him from killing your party in the meantime.
- Phantasmal kill him again and again until he finally fails the fortitude save.
Fighters and archers are useless in this fight, at least in core difficulty. Ember and Camellia, the two companions that have relevant spells for this solution are usually out of my rotation due to personal dislike.
https://steamcommunity.com/sharedfiles/filedetails/?id=2965178316
Taking half damage makes it sound like he is incorporeal. There is a ring "Bane of Spirit" you can have Storyteller craft right after the Drezen fight that allows you to target any ally (including the wearer) and all their attacks are force attacks until the ring wearer's next turn. Force attack inflict full damage vs incorporeal creatures. Also, ghost touch weapons ignore damage reduction from incorporeal.
So far as dispel magic, there is a set of goggles you can buy from the innkeeper in Drezen that gives you +1 to your caster level to dispel and once per day you can use them to auto 20 the results of the next dispel/greater magic. It's a standard action to use them but you can just click them when you enter the map and the effect remains active until you cast a dispel magic.
Immune to fire. Ascend Element mythic power specifically so you can bypass resistances and immunites.
High spell resistance. I generally suggest picking up greater spell penetration+ mythic asap on any offensive caster.
It does sound like you hit this encounter at too low of a level.
They deny you the benefit of playing as a demigod by giving every mob the stats of a greater demigod no matter how much they makes no sense and ruins immersion.
Ember casts slumber, Ulrich rolls Coup De Grace and instakills him.
Savescummed until it worked.
I've never played Wrath on a difficulty that wasn't custom simply due to the fact I'm playing the game for fun and for its story so I don't want to be destroyed by RNG as it ruins my immersion.
General rule if I want a challenge I'll play a game that is hard by design like Elden Ring or Dwarf Fortress, any game where the difficulty is entirely at the whims of RNG becomes not fun for me because well its not my skills that are the problem its just plain old bad luck screwing me over and I don't find that fun I find it rage inducing.
General rule play the game on a difficulty that you find fair and reasonable and also ask yourself what do you want to play the game for are you here for a challenge that is dependent entirely on your RNG rather then your skills as a game or do you want to have fun and enjoy the game, if its not enjoyable because you hate bad RNG then drop the difficulty its not wrong to do so and anyone that thinks otherwise is either a fool or a masochist that enjoys the pain of getting stomped by bad RNG
Anyone without total immunity to mind-affecting spells is a future sitting duck. Enchantment, yo. I underestimated it for so long, but never again.
But yeah, Owlcat just slaps everything they can on most of their optional boss-type enemies and it always feels like the things they're not expressly immune to are oversights more than intentional. Like I had a bear animal companion and it had a grapple-on-attack thing added in a patch, and there's so many enemies just NOT PREPARED for that and I feel like cheating compared to how that fight would normally go. That might have also helped against Rugdur too, it will bring down AC a lot if it manages to land; some enemies (especially casters lacking grapple immunity) become basically dead once grappled.
But the Haunting Mists cheese works just fine, or at least worked a month ago. And it enables you to save all the spirit catchers (if you make it selective)!