Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Nito 21 MAR 2023 a las 16:59
Question about Critical imunnity....
So if i get it if the enemy get a nat 20 i get a hit and not a critical or i was iluded that i would get imunnity to literally not getting hit even with a nat 20 if i had more AC than the attacker even with the +20 ?
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Mostrando 1-15 de 35 comentarios
DarkFenix 21 MAR 2023 a las 17:35 
It just means there's never a roll to confirm the critical hit, nat 20 auto hit still works just fine.
Nito 21 MAR 2023 a las 17:45 
Well there goes the dream of being untocheable.....
Soul 21 MAR 2023 a las 17:54 
Publicado originalmente por Nito:
Well there goes the dream of being untocheable.....

still nice though... turns criticals into normal damage...
Nito 21 MAR 2023 a las 18:54 
Well still hurts my sorceror
Steffan 21 MAR 2023 a las 19:07 
Publicado originalmente por Nito:
Well still hurts my sorceror

No idea how you've managed but generally the AC of my sorcerer is not really very high. Even despite the fact is that my sorcerer was mostly into melee with a longspear, especially up to level 6 and even a few levels after that. But it is true I play high Charisma-Con-Strength builds and dex is usually low (12). I can imagine a Dex build having higher AC :) . My point is sorcerers have a lot of magical defenses, not only AC.

For survivability I use spells such as mage armor, shield in early levels but they are very quickly insufficient and I begin to rely on mirror image (or mirror image + blur/displacement) for quite a while. I also get last stand as my first mythic.

P.S. I play on Hard, mostly turn-based these days as I find it more relaxed.
Última edición por Steffan; 21 MAR 2023 a las 19:14
Soul 21 MAR 2023 a las 19:33 
Publicado originalmente por Nito:
Well still hurts my sorceror

ice body... Spell Effect: Your form transmutes into living ice, granting you several abilities. You gain immunity to cold, vulnerability to fire, and damage reduction 5/ magic. You are immune to ability score damage, blindness, critical hits disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration because you have no physiology to respiration while this spell is in effect. You cannot drink ( and thus can't use potions.

seamantle... Spell Effect: You sheathe yourself within a churning column of pure elemental water up to 30 feet high that fills your space. You can see, hear, and breathe normally within the seamantle, but attacks against you are treated as if you were under the surface of the water. You gain improved cover (+8 cover bonus to AC, +4 bonus on Reflex saves) against foes that do not have freedom of movement effects. You also gain immunity to fire. The cover granted by the seamantle does not enable you to make Stealth checks or prevent attacks of opportunity. Magical attacks against you are unaffected unless they require attack rolls.

with those 2 combined your immune to cold, ability score damage, blindness, critical hits, disease, drowning, electricity, poison, stunning... and seamantle gives you immunity to fire making it protect you from the ice body vulnerability part... and there are other spells too you can cast of course and with enduring mythic line of feats they can last 24 hours...
Nito 21 MAR 2023 a las 19:34 
I mean playing on Core with i ended up doing respec on my dual bloodline sorceror into a sorceror sage because i took the mythic bonus of second bloodline and that was a really dumb pick anyway

AS a tiefling i got the normal variant because cha is useless now since i cast with with Int so now i have 18 dex and int 14 and con for the sweet saves and around 16 AC starting with Martial artist background and weapon finesse(for the +8 unarmed attack roll and not getting opportunity attack by attacking with fists) you as a damage dealer will be useless until Grey Garrison when you get the agile fist talisman anyway

Get:

Dodge feat + 3 mobility skill for the crane wing and defensive fighting

shield + blur + reduce person(this is a 5+ AC if my math is correct) add the shield of faith and bless from Cammelia or Daeran(+5 is now +8)

I was aiming for the black dragon bloodline as it gives you +1 AC naturally and mage armor lvl 3 as you would get lvl 6 because secondary bloodline make others cast on you that is around +12 ac(later get the archmage armor to make the +4 ac mage armor stack with mythic level to the eventual sweet +14 AC)

Cat's grace until you get a dex belt + Camellia barskin for a +2(ending around 14 ac easily if you dip on other classes like sword saint you could get another +5 AC from int or monk if you go sylvan with wis cast)

Get haste for the +1 ac and bonus attack and protection from evil communal for the +2 ac

And around lvl 6~7 you can reach around 30's~40 AC for a Sorceror and 10 attack roll

after that it is mostly focusing on beast shape than dragon form for the great absurd bonuses and focusing on lich for the bone shield spell to null crits and having a massive caster level + extend for having the spells that last round/level last more than five minutes to last 24h

And lich can also do ability score damage to str by doing damage with natural weapons so a punching lich is hilarious
Última edición por Nito; 21 MAR 2023 a las 19:39
Nito 21 MAR 2023 a las 19:36 
Publicado originalmente por Soul:
ice body... Spell Effect: Your form transmutes into living ice, granting you several abilities. You gain immunity to cold, vulnerability to fire, and damage reduction 5/ magic. You are immune to ability score damage, blindness, critical hits disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration because you have no physiology to respiration while this spell is in effect. You cannot drink ( and thus can't use potions.

seamantle... Spell Effect: You sheathe yourself within a churning column of pure elemental water up to 30 feet high that fills your space. You can see, hear, and breathe normally within the seamantle, but attacks against you are treated as if you were under the surface of the water. You gain improved cover (+8 cover bonus to AC, +4 bonus on Reflex saves) against foes that do not have freedom of movement effects. You also gain immunity to fire. The cover granted by the seamantle does not enable you to make Stealth checks or prevent attacks of opportunity. Magical attacks against you are unaffected unless they require attack rolls.

with those 2 combined your immune to cold, ability score damage, blindness, critical hits, disease, drowning, electricity, poison, stunning... and seamantle gives you immunity to fire making it protect you from the ice body vulnerability part... and there are other spells too you can cast of course and with enduring mythic line of feats they can last 24 hours...

Problem is finally getting them

the earliest you can get crit immune is bone shield from lich i think or gettin second bloodline from air elemental
Soul 21 MAR 2023 a las 19:39 
Publicado originalmente por steffan8:

No idea how you've managed but generally the AC of my sorcerer is not really very high. Even despite the fact is that my sorcerer was mostly into melee with a longspear, especially up to level 6 and even a few levels after that. But it is true I play high Charisma-Con-Strength builds and dex is usually low (12). I can imagine a Dex build having higher AC :) . My point is sorcerers have a lot of magical defenses, not only AC.

For survivability I use spells such as mage armor, shield in early levels but they are very quickly insufficient and I begin to rely on mirror image (or mirror image + blur/displacement) for quite a while. I also get last stand as my first mythic.

P.S. I play on Hard, mostly turn-based these days as I find it more relaxed.

how does that play out for you?.... I normally keep my sorcerer at 19 cha, 14 int, and 16 dex with usually 8 str and 12 con.... just use crossbows when not using spells till I can get a decent staff in Act 3... I thought about doing melee but the dex for me is more AC and more Initiative
Nito 21 MAR 2023 a las 19:44 
Publicado originalmente por Soul:
how does that play out for you?.... I normally keep my sorcerer at 19 cha, 14 int, and 16 dex with usually 8 str and 12 con.... just use crossbows when not using spells till I can get a decent staff in Act 3... I thought about doing melee but the dex for me is more AC and more Initiative

I remember my first builds wanted to make a spartan summoner sorceror Long Spear and Shield but alas long spear is needs two hands TT and sincerely i don't think i can make STR builds then and now because str overall just sucks

And took Abyssal bloodline i was thinking that i would stay behind my tanks summoning ♥♥♥♥ beating both Pathfinders knowing almost absolutely nothing like that i still remember my fight with Arshkegal with 100's of summons on the screen serving as meat shield to slow her down and her copies LOL
Última edición por Nito; 21 MAR 2023 a las 19:44
Steffan 21 MAR 2023 a las 19:46 
Funny, my current run is a crossblooded sorcerer (abyssal main, black dragon second) and I am on the Demonic Path. Are they cousins? ;)

His stats for level 1 were 16 Str, Dex 12, Con 14, Int 10, Wis 8, Ch 19. I am at level 15 and his AC with all the buffs is around 30. Just a different concept. But yours is very tanky! Well done.
Soul 21 MAR 2023 a las 19:46 
Publicado originalmente por Nito:

Problem is finally getting them

the earliest you can get crit immune is bone shield from lich i think or gettin second bloodline from air elemental

earliest you can get 7th level spells as crossblooded is 15th level and pick up ice body... and you would already have resist and protection from elements that you could just cast resist and protection from fire as a buffer till you can get seamantle at level 17...
Nito 21 MAR 2023 a las 19:49 
Publicado originalmente por Soul:

earliest you can get 7th level spells as crossblooded is 15th level and pick up ice body... and you would already have resist and protection from elements that you could just cast resist and protection from fire as a buffer till you can get seamantle at level 17...

By picking mythic feat/ability the second bloodline that is the instant bonus from lvl 20 the air elemental bloodline gives critical immunity eletricity and sneak immunity and i think one more. And you can get this cute pack lvl 6
Última edición por Nito; 21 MAR 2023 a las 19:49
Soul 21 MAR 2023 a las 19:52 
yeah... my sorcerer just feels odd not having 14 int.... sure persuasion and use magic device I stick to... but that perception im paranoid not having it on everyone..... and I just throw one skill point into all the other class skills I get from class and bloodlines early on like knowledge arcana just so I have someone who can identify early game and with pickpocket and conman ring I can dump Camellia after Act 1 and use my main to lockpick till I pick up Arueshalae.... so by 20 i'd have 20 in persuasion, 20 use magic device, 15 perception... and 1 in mobility, trickery, stealth, knowledge arcana, knowledge nature...
Steffan 21 MAR 2023 a las 19:53 
Publicado originalmente por Soul:

how does that play out for you?.... I normally keep my sorcerer at 19 cha, 14 int, and 16 dex with usually 8 str and 12 con.... just use crossbows when not using spells till I can get a decent staff in Act 3... I thought about doing melee but the dex for me is more AC and more Initiative

At 1st level, I armed him with a longspear and gave him shield spell (for mage armor he used potions and scrolls until he got it). He had no problems to survive on Hard (mostly on turn based). He was right behind Seelah. Main advantage is he gets a flanking bonus and does not require a precise shot feat like a dex based character. His strength was high enough not to be significantly weaker than Seelah when it comes to damage in the first dungeon. The base attack bonus is still low for the martial classes anyway. I have been using longspear on a number of fights way up to Drezen. And then I switched to force damage spells and occasional fireball.

I think crossblooded subclass is completely fine. And you can get second bloodline of a third bloodline (say arcane).
Última edición por Steffan; 21 MAR 2023 a las 19:59
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Publicado el: 21 MAR 2023 a las 16:59
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