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There are a few quests (very few really) where time is a factor. And, of course, if you rest frequently, new activities may arise on the strategic world map, for example opposing armies may take your fortresses.
Thanks for the response!
... and chapter 5 in Iz (Secret Ending).
Act 2 - take Drezen in I think 3 weeks or month and with minimal causalities and get +4 ring.
i have done everything in one go before, most of the time i use one or two rests.
i have done it to the point where i have to rest to not miss the attack on the defender's heart.
it requires going in a certain order.:
woljif's quest spot.
back to heart (don't forget to talk to anevia to unlock 2 places will note with A)
the shop in woljif's quest.
back to woljif's quest spot.
heart (finish woljif quest)
market (do a bunch if not all in one go)
library (free warp back to heart)
Daeran's place (he effectively is a refill on healing)
camilia's quest.
irabeth's place.
place on the way back from irabeth's place (A)
market again (if you decided to do unlock azata since you went to Daeran's place already)
place on the way to(or from) the tower (A)
tower (tower can be done first if you have a good solo build or party)
(optional: talk to bar tender to unlock a vary out of the way place i do this either after the defender's heart attack or before liberary due to the free warp back)
to do it without rest is vary hard and requires good management of resources, use potions to heal since you can get a good stock pile of them in the first chapter.
i prefer to rest once or twice if needed, also only rest with the shortest rest time, if you don't you won't be able to do it in one go and rest.
I dunno how to feel about that, where potential companions get permanently removed from the game, just because you did things in the wrong order. . .
also, what is the "minimum" resting time? every time i go to do it, the game tells me it's gonna take 3 days, but then i can reduce it, but it won't let me reduce it less than 1 day, but then i read elsewhere that you can reduce it to 9 hours, but i can't figure it out.
You would have to be playing purposely badly to not get to Ember in time to save her. She's in the Market Square which you are required to go to do do any quest other than Woljif's. And she's really close to where you enter the zone.
Other than that, the only thing you really should try to do before the three day timer is the Library. You get a useful benefit for later in the chapter if you get there before the timer. While people think you need to do the Tower of Estrod before the timer, its fine doing it either way. You get a different story either way you do it. And doing it after the timer with Daeran in your party is much funnier.
All the stuff south of the tower (Horgus' mansion, Irabeth's apt, etc.) doesn't matter when you do it. Save it for later.
As far as resting goes, Try not to rest until your party is tired. Try to heal up your party to full before sleeping. You get tons of healing potions in the first chapter. Uncheck the two buttons at the bottom of the camp menu and make sure its set for one period. That usually cuts the rest time down to 9 hours
yeah, ember would be pretty hard to miss.
clearing market square took a lot out of my party, what with that necromancer and the shadow. we leveled up to 4, but we are completely out of spells and potions. i read that act 1 has like "70 potions", but i only found 15 so far and used them all.
i guess i'll save the vrock for later. . .
I clear my way towards tower of Estrod first...
then back to tavern to turn in quest for clearing it.... sell items.. buy all the cure light pots, cure light wounds and cure moderate wounds scrolls...
then off to market square... clear it of everything except Ember recruitment trigger... but dont loot enemies at except inside houses... and containers are fine... keep load light as possible so characters dont get fatigued...
then go towards tirablades residence to get interrupted with....
Nenio trigger and loot everything and head back to market square to drop off items before going towards tirablades residence... clear outside then REST for the first time lol...
enter house and clear it then proceed to clear areas on the route back up to Daerans location...
rescue mansion and save desna follower... dont recruit daeran and loot and leave....
go back to market square and drop off all items not using to go back to light load... and finish desna questline....
leave market square and go to wine cellar and then backtrack to library.... after clearing head back with storyteller to tavern and while in main area finish all quests possible... talking and such before leaving main tavern area....
go into cellar and set woljif free... go back to main tavern room and Ulbrig shows up....
manage party and REST for second time.....
do woljifs questline...
travel back to daerans location and recruit him....
travel back to market square and recruit ember... enter house to summon vrock.. then beat vrock....
go to market square exit and choose the option to take all loot.... you'll be overburdened but able to exit map that way... head for tavern and pray you dont get into an encounter that would force you on a area where you cant travel back to world map while overencumbered... lol
sell all loot you dont need...
and all you need to do is rest like 1-2 times and defending tavern triggers....
doing it this way I use the xp active party members on thing so that by time I reach the location before tower of estrod or during there im level 4... and about halfway through market square im level 5.... and returning from library im level 6... well level 6 after turning in and talking to people after returning from library...
course preparation wise is important too.... I have a sorcerer as main with grease to handle tower of estrod... grease spell on ramp and hit em with ranged while Seelah and Camellia block stairs from my sorcerer and Lann..... for Brimorok I buy a scroll of protection from fire.... for necromancer I buy scroll of remove blindness.... for succubus I buy scroll of death ward to prevent level drain on Seelah horse... and sorcerer has learned glitterdust by then to open with and Camellia has learned protection from evil communal by then to prevent charm... just open with glitterdust on succubus and charge on horseback with seelah...