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You can place as many as you are able to in one place. Casting too many could be an overkill. To those unfamiliar with the spell you cast them before the fight begins. Never in the middle of the fight.
This. Take the ring, went to mount doom not that ring, use it on cavalier.
Spirited charge everything to death. Ghost, swarm, whatever you name it.
Especially the buffalo spirits, whom immune to almost everything.
I had a sonic quiver that I equipped to Lann and that made mince work of the swarms.
I'm ways away from crafting the bane spirit ring.
Woljif has rat catcher goggles on.
I have Sosiel as my cleric, not sure he can learn that spell but I'll check!
Else, my team at the moment is Seelah, Umbridge, MC (Oracle-nature/battle), Sosiel, Nenio, and Lann. I would have Ember > Nenio, but the fox needed to go out for a walk xD.
Works even on the nasty HD27 vescavors with over 600HP:
https://steamcommunity.com/sharedfiles/filedetails/?id=2959064300
Bane of Spirit lets you deal full damage with weapons.
*Force* damage, even better :)
You can also Nauseate them - a simple use of Stinking Cloud :)
Nothing wrong with sonic damage - on Unfair, I go Thundering Blows first for all melee characters, the best I have seen all game is incorporeal enemies get .5 vs sonic - nothing, and I mean nothing, is immune to sonic in this game.