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Int or Cha (depending on your class) determines the DC checks for your spells and the number of spell slots available, so it should be your primary stat.
Then it depends on the spell if you get more out of it by stackign your casting stat.
spell penetration (like armour but for spells) is not affected by your stats, and you don't need it for ray spells either since they ignore it anyway. but the DC is....if it has an effect like say half damage if they pass fortidude you'll want more caster stat.
And as .//slayer mentioned, just having a higher stat means you get it use it more often.
I duno where you came up with this piece of information.
AoE damage - Casting Stat (INT,WIS,CHA - depends on caster, Empyrian Sorcerer uses Wisdom for example)
Ray/Ranged Touch - DEX
Melee Touch - STR
CC - Casting Stat (outside of few lvl 9th spells)
You can also cast True Strike to get +20 to attack and that makes 95% sure you hit your next Ray and Melee Touch even if you have low DEX/STR.