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https://pathfinderwrathoftherighteous.wiki.fextralife.com/Mythic+Spellbook
Lich path is a real tricky one to level into. The spellbook combination, and then it only sometimes seems to be affected by arcane spell failure, and then at about mythic 7 your con score disappears and CHA becomes your HP stat which kinda changes your party role mid-game.
Why the steelblood rager? You do understand that the bloodrager specifically says that the arcane spell spell failure ignored by that class only applies to that class's spells...? Wouldn't apply to the lich/wizard spells. Seems like you'll have a lot of arcane spell failure...at least in heavy armor
Witch patron, as far as I know, only gives bonus spells if you have more levels in witch...don't think the strength patron bit will apply here. Winter witch has a special exception, but not the other prestige classes. So you'll get whatever 2 levels of LLG will grant in the strength patron...
I do like the dragon disciple, and have considered the spontaneous INT witch.
And there's that steelblood again...looks like another arcane spell failure build.
Kinda doubt the Hex DC stacks between classes. I suspect you'll end up with separate DC hexes.
Should look into the Hellknight Signifier with Order of the Gate. With 2 levels in, you ignore 25% arcane spell failure. And it gets better with more levels. If going the heavy armor arcane caster route, that's it.
As for legend route...and combinations you haven't posted yet:
I did find that the Oracle Curse stacks levels of their curse with the Stigmitized Witch Curse. Good potential with Mystic Theurge.
LLG with winter patreon meets requirements for both DD AND winter witch. So you could be as bland as 20 LLG witch, 10 DD, and 10 Winter Witch. That said, I think the caster level caps lower than that, so I don't think there's much merit to this.
@Chronocide - thanks for the thoughtful responses here:
1 - Steelblood lets you cast all arcane spells in heavy armor without failure. It's not working as the description suggests (no clue whether that's working as intended or bugged, but it is what it is)
2 - Yes definitely recognize hellknight signifier provides another route towards casting without failure in heavy armor, but I prefer the Steelblood route for now as long as it's working
3 - Witch Strength patron's best spells are at 2 levels for Divine Favor and 8 levels for Divine Power. Maybe it would be worth going to 10 levels for Righteous Might. It is a bit sad to wait so long for Divine Power but I don't think it would be worth the slower BAB progression compared to EK levels at that point in the build. The overall goal is to have an effective martial character for the early/mid levels that slowly becomes a powerful gish.
4 - I tested the overlapping hex DCs on inevitable excess DLC and they do stack:
-- 18 levels of witch + 10 winter witch (28 caster levels which is max for legend) + 12 levels of sylvan trickster at character level 40.
-- Hex DC is (10 + 1/2 the witch’s level + the witch’s Intelligence modifier)
-- Hex DC 46 with this quick test character. With a +16 Int modifier (just basic items bought quickly at beginning of the DLC) all hex DCs were (10 + 20 from 40 levels + 16 from int). Interestingly, Hoarfrost is the only hex with the cold modifier and it did get the +3 from winter witch (so DC 49 for hoarfrost).
-- The only way to get higher hex DC is to stack more INT and never deviate from a hexing class (so sylvan trickster or hexcrafter for witch/WW levels)
-- Spell focus in transmutation does NOT add DC to the animal servant hex
5 - Caster level for Legend is capped at 28, and depending on the goal there are diminishing returns with higher CL. You need CL 25 if you want the 24-hour buffs from greater enduring spells, but for a Legend that comes at the cost of taking up your only two mythic feat/power slots. For a gish-focused legend, it's tough to break away from mythic power attack...
Thanks for the discussion and looking forward to hearing any other thoughts!
I'm still hoping someone has the answer to my first/main questions:
1) when a legend keeps the lich spellbook after switching paths, can they ALSO unlock higher level lich spells or do they only keep any already-unlocked lich spells?
2) Are there any metamagic considerations to keeping lich spells after switching paths?