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It's entirely possible that your spell check DC is too low for it to ever work on high level enemies.
like the other person said, hover over the log to see why the dispel failed, likely the dispeler failed that check
dispel greater should function the same but with the the ability to dispel spells in an area if you so desire and to dispel multiple spells(RAW it should be 1 dispel per 4 caster levels but unless owlcat fixed it its infinite dispels)
is it possible to cast dispel magic at a higher level in order to raise the spell check DC?
Should be:
"
Dispel Magic (Target): You can use dispel magic to end on ongoing spell that has been cast on a creature.
You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.
"
So to improve your Dispel magic check, the only option is to improve your caster level. Mind you, that's caster level, not character level and not the level of the dispel magic casting (so no effect from heighten spell) which you cast.
Dispel magic is annoying in that you can't choose which spell effect is removed.
As for increasing caster level, most common option would be to take spell specialization: dispel magic.
We have dispel synergy, which penalizes the opponent AFTER we dispel something, but don't think dispel focus is a thing.
Dispel Magic is still for me one of the greatest mysteries of this game.
It seems it makes only one roll, and if it fails it wants to warn you about ALL the spells it could not dispel because it wants you to witness the entirety of the failure that just happened.
Greater dispel does nothing either most of the time. But the failure is greater too, so there's that..
I am glad I took the Lich path on my main playthrough because there's a spell called Corrupt Magic that actually dispels things very efficiently. I took every feat I could for Necromancy, maybe it has an impact, who knows?
Most of the ways to increase your chances of dispelling are through the mythic classes. Aeon and Trickster being the most powerful dispellers, Lich having a dispel that's also a good debuff for AC.
Wouldn't help the dispel check DC directly, but counts as rolling a natural 20 on said check, so it's the best result without modifying.
With counterspelling, you'd "ready an action to counter spell", so your wizard or whatever would ready instead of acting (like delaying, but costs a standard action on your turn.)
Then when the opponent cast their spell, you'd first ID their spell with the knowledge/lore check, and upon identifying, you could, as an immediate action, attempt to cast the same spell if you had it ready. It's awkward because you have to have the spell they're going to cast ready to go and you waste your turn "counterspelling", but the key advantage is that counterspelling has no dispel check or caster level check, it just punches out the enemy spell regardless of the difference in caster levels (or spell slot used).
Was a good mechanic. That said, don't see it in the tabletop much, not because it's a bad mechanic, but because pathfinder has a zillion supplements and each supplement added new spells which make it rather impossible to know all the spells that could be used for counterspelling.
And then this game doesn't have the "ready" mechanic at all, so dunno how you'd implement it here.
its kinda lolz and why some vet players who know da f-there talking about kinda secretly roll there eyes at Arcane casters over-all especly in this game.
For those mentioning the Goggles of Pure Sight ...
... that's probably the best item to help your dispel checks. The item itself can only be activated once per day, but you can use the item's effect twice in a day (but not twice every day). The goggles provides a buff on your next dispel (or greater dispel). The buff makes it so your next dispel roll is automatically a 20.
The buff itself is permanent until used, so the effect can be used twice in a single day:
* activate the item
* rest
* cast dispel
* activate the item
* cast dispel
At this point, you won't be able to re-activate the item until after you rest again.