Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Sanhedrin Sep 12, 2023 @ 5:42am
AI companion scripts
Where is it? are you serious? Its already in the game the enemy ai has it, Even baldurs gate 2 and dragon age origins had it! Its a basic feature for crpgs at this point, lets go get it together. Add Ai companion scripts.
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Originally posted by Sanhedrin:
Where is it? are you serious? Its already in the game the enemy ai has it, Even baldurs gate 2 and dragon age origins had it! Its a basic feature for crpgs at this point, lets go get it together. Add Ai companion scripts.

Its a good suggestion for sure. AFAIK there is only one AI or perhaps one for each companion, one for monsters, etc etc. Would be interesting if there were more and we had choices. Only having one might be why no choice but conjecture on my part. Have some points for a good suggestion.
Timbermaw Sep 12, 2023 @ 6:31am 
Yeah the system in dragon age origins was great. PoE 2 also has that but it's a little bit bugged and they never fixed it, which is a shame

There are some mods which are trying/tried to implement aí for the players, as well as smarter enemies (kingmaker AI for example), but I assume it's a huge undertaking and I'm not sure if they are still being developed
Last edited by Timbermaw; Sep 12, 2023 @ 6:37am
AlexMBrennan Sep 12, 2023 @ 9:49am 
Even baldurs gate 2 [...] had it
Hahaha no. This[www.pocketplane.net] is what a BG2 script looks like. I can assure you that you do not want to deal with that.
.//slayer Sep 12, 2023 @ 9:54am 
Originally posted by AlexMBrennan:
Even baldurs gate 2 [...] had it
Hahaha no. This[www.pocketplane.net] is what a BG2 script looks like. I can assure you that you do not want to deal with that.

I doubt most people went beyond the provided working templates, which was enough in pretty much any situation.
Originally posted by .//slayer:
Originally posted by AlexMBrennan:
Hahaha no. This[www.pocketplane.net] is what a BG2 script looks like. I can assure you that you do not want to deal with that.

I doubt most people went beyond the provided working templates, which was enough in pretty much any situation.
@Alex
Not that this is right or wrong but it certainly loses all kinds of steam when people still make mods and scripts 20+ years later for it and non-modders wouldnt see inside scripts anyway just the templates they represent but could still be true for you I guess. Even some code is similar to scripts in some abstract ways. The templates being talked about being- Defensive, Offensive, Utility, hybrids in its classes context etc etc.

@slayer
yea I took it as the different templates offered also. Origins definitely had one of the easiest, at least to customize visually for different behaviors, systems Ive seen. Only a few games have since tried to replicate it. They all seem to have their caveats anyway.
mbradtke Sep 14, 2023 @ 5:56am 
some basic AI scripts you could customize would be cool, similiar to dragon age,
would not even have to be super complicated, but i doubt we will see that at this point,
however.... i dont think it is important, you would still have to micromanage mostly everything on higher difficulties, game is way too big and complicated to exspect it to play on auto-pilot, im already happy that enemy AI is average good
SomeGuy1 Sep 14, 2023 @ 6:20am 
part of why NWN2 is such a great crpg
reidj062 Sep 15, 2023 @ 2:03pm 
Originally posted by Sanhedrin:
Where is it? are you serious? Its already in the game the enemy ai has it, Even baldurs gate 2 and dragon age origins had it! Its a basic feature for crpgs at this point, lets go get it together. Add Ai companion scripts.

Thank you! I turn on the AI and the companions behave stupidly. I turn it off and stupidity continues. Maybe there can be an option for "companions don't step on visible traps."
Deo Sep 15, 2023 @ 2:39pm 
BG3 has no AI scripts. Wotr was designed as turn-based game, RTWP seriously lacking depths and many abilities like Vital Strike, Paladin's Smites, Ecclesitheurge's Blessing of the Faithful etc. etc. - very hard to use in RTWP.
Bosses and enemies alike behave differently in RTWP and in turn-based, and in turn-based they have better AI.

Hell - when you metamagic spell on Sorcerer, the action changes from Standart to Full Round, which is absolutely atrocious to manage in RTWP, but means almost nothing in turn-based.

All in all, AI scripts in Dragon age Origins sucked a lot, and I had to manually use many abilities and micromanage. Feature was useless.
.//slayer Sep 15, 2023 @ 3:33pm 
Originally posted by Deo:
BG3 has no AI scripts. Wotr was designed as turn-based game, RTWP seriously lacking depths and many abilities like Vital Strike, Paladin's Smites, Ecclesitheurge's Blessing of the Faithful etc. etc. - very hard to use in RTWP.
Bosses and enemies alike behave differently in RTWP and in turn-based, and in turn-based they have better AI.

Hell - when you metamagic spell on Sorcerer, the action changes from Standart to Full Round, which is absolutely atrocious to manage in RTWP, but means almost nothing in turn-based.

All in all, AI scripts in Dragon age Origins sucked a lot, and I had to manually use many abilities and micromanage. Feature was useless.

There is nothing hard in using Vital Strike or any other ability in RTWP. You click the button every 6 seconds - the rest is done automatically.

RTWP seriously lacking depths

It's exactly the same game.
Last edited by .//slayer; Sep 15, 2023 @ 3:34pm
Sanhedrin Sep 17, 2023 @ 10:25am 
Originally posted by Deo:
All in all, AI scripts in Dragon age Origins sucked a lot, and I had to manually use many abilities and micromanage. Feature was useless.
I just imagine you as the sweaty speedrunner meme guy while you play these games. If you care to do thay good for you yet perhaps other people find it more enjoyable with ai script its just an option you wouldn't have to use it either.
Originally posted by Deo:
All in all, AI scripts in Dragon age Origins sucked a lot, and I had to manually use many abilities and micromanage. Feature was useless.

This is so far off the mark not even sure where to begin. Perhaps you didnt bother with it but it was as in-depth or simplistic as one wanted it to be and easy to customize visually for all kinds of scenarios.

I found myself only having to worry about abilities in Major/Boss fights...
https://steamcommunity.com/sharedfiles/filedetails/?id=3037228546

You can do this for each character/companion and was based on conditionals- many of them.
Last edited by 𝑨𝖕𝖍𝖎𝖔𝖓; Sep 17, 2023 @ 11:37am
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Date Posted: Sep 12, 2023 @ 5:42am
Posts: 12