Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

View Stats:
ejtm1 Jun 14, 2023 @ 1:40pm
How to rebuild the city of Drezen and which buildings are better
Good night,

I would like to know if there is a guide on how to rebuild the city of Drezen, which buildings are better to produce troops... that kind of information.
I have gone through the guides section but I have not found anything, could someone give me a hand?
< >
Showing 1-12 of 12 comments
AlexMBrennan Jun 14, 2023 @ 2:34pm 
You are overthinking things - the crusade mode requires no strategy because it is completely devoid of depth.

Military buildings (e.g. barracks) boost recruitment, and you can build 1 per fort.
Economic buildings (e.g. supply centre) boost supply income, and you can build 1 per fort.
There is one conflict: you can't build an inn in a fort with military buildings. The only choice you will ever need to make is if you want a fort to boost your economy or recruitment.

The troop types you have access to is determined by throne room decisions you make; you are limited to one type from each branch (e.g. if you picked shieldbearers then you will never get to recruit significant numbers of champions) because Owlcat wanted to ensure that no one has any fun.
Last edited by AlexMBrennan; Jun 14, 2023 @ 2:35pm
Leoscar Jun 14, 2023 @ 2:56pm 
Yeah just place buildings that seem somewhat useful, it doesn't matter they all give an equal amount of logistic XP per tile which is the only thing that matters. Only must have are the recruitment buildings in Drezen since these unlock the recruitment of certain units.
.//slayer Jun 14, 2023 @ 3:30pm 
I'd say the only essential one is the Teleportation Circle, since it's an added convenience.
Mohrrunkel Jun 14, 2023 @ 3:59pm 
Originally posted by .//slayer:
I'd say the only essential one is the Teleportation Circle, since it's an added convenience.
I was able to build one in Drezen so far, but what things do I need to do to enable other forts to build them?
forkofspite Jun 14, 2023 @ 4:46pm 
Originally posted by Mohrrunkel:
I was able to build one in Drezen so far, but what things do I need to do to enable other forts to build them?
Only available in Bastions (and Fortresses).

When you take enough forts, you'll get an Outpost to Bastion decree. After completing that decree, you can select one outpost (must have at least 3 building slots filled), and there will be an "Upgrade" button (same screen that has the "Enter" button). Click to upgrade, then go in and build a teleportation circle.

If you all of the available demon forts that are available in Act 3, you'll be able to upgrade three outposts to bastions and one bastion to fortress. I advise starting the Bastion to Fortress decree when you're about to cross the Act 3 point of no return (or the Sword of Valor research project if you haven't yet completed it.)
Last edited by forkofspite; Jun 14, 2023 @ 4:49pm
forkofspite Jun 14, 2023 @ 4:57pm 
Originally posted by Leoscar:
must have are the recruitment buildings in Drezen since these unlock the recruitment of certain units.
Want to emphasize this response. Build the Main Stables ASAP!

As noted by others, placement strategy doesn't really matter, but it also doesn't hurt to take advantage of the bonuses that are available. You can use a tic-tac-toe arrangement for your recruitment buildings (main barracks, main archery, main stable, main spell casters later) and unit buff buildings (arsenal, smithy, etc.) in order to maximize the adjacency bonuses.
Last edited by forkofspite; Jun 14, 2023 @ 5:04pm
Deo Jun 14, 2023 @ 8:35pm 
Outposts upgrade placement also matters. Most optimal is Gloomy Gorge, Lands of yacht watch, Camp on the ferry. Upgrading those outposts allowing you to place Teleportation cicrles, which will optimize travel times (like in Kingmaker).
As to the buildings in Drezen or outposts - try to build ones that give you resources first. Energy points income from Sanctuary is useful too, for making artifacts.
Units in Crusade mode are expendable, Setsuna Shy just needs a bunch of them. Then he becomes a living god, destroying hordes of mythic demons in a blink of an eye.
bsr321gg Nov 18, 2023 @ 10:13am 
Originally posted by AlexMBrennan:
You are overthinking things - the crusade mode requires no strategy because it is completely devoid of depth.

Military buildings (e.g. barracks) boost recruitment, and you can build 1 per fort.
Economic buildings (e.g. supply centre) boost supply income, and you can build 1 per fort.
There is one conflict: you can't build an inn in a fort with military buildings. The only choice you will ever need to make is if you want a fort to boost your economy or recruitment.

The troop types you have access to is determined by throne room decisions you make; you are limited to one type from each branch (e.g. if you picked shieldbearers then you will never get to recruit significant numbers of champions) because Owlcat wanted to ensure that no one has any fun.
Dont know about "any" fun. But they made it hard to have at least "any" fun. By,indeed, not allowing hiring troops you like and by choosing one and funding out they suck not giving any opportunity to change that shows no love for the gamer. Furthermore not explaining most tactics and mechanisms or showing stats or numbers makes it almost IMPOSSIBLE to play without a YouTube channel on a second screen if you want to grasp anything that's going on.
But I had some fun. Mostly because a certain little Dragon wanted a cookie.!!!
smellibear Nov 18, 2023 @ 10:35am 
These guys saying placement strategy doesn't matter are lying to you. Each building has a size and the number of buidable squares is finite. You're playing a non-zero game and it's not difficult but it does exist. Some things like the teleport circles are valuable and also finite supply, so you want to place them in convenient forts. Find a guide using a search engine and not combing through Steam's haphazard sorting system
Last edited by smellibear; Nov 18, 2023 @ 10:37am
canuck250 Nov 18, 2023 @ 12:01pm 
Not at my pc and I forget the name but the first outpost I like to do is south west of drezen. The heart of the mystery places all connect via portals, so that first outpost is right beside one of the places. This way you can teleport all over the map.

As other said build stables asap. Try to build 1 of everything to learn and so you can unlock everything as new building come available over time. The upper right zone of drezen I put all my recruitment and booster buildings. Left row for big 2x2 buildings. Then the bottom a mix of 2x2 and 1x1 buildings.

You need to fill up 3 out of 4 spots in an outpost to get a decree to upgrade it. Once you upgrade you can then build teleportation circle in an outpost
Last edited by canuck250; Nov 18, 2023 @ 12:03pm
NdNd Nov 18, 2023 @ 1:12pm 
What you build and where you build was important in kingmaker but in WoTR it is irrelevant. i jsut build random things in each fort and drezen just to increase logistics.
smellibear Nov 19, 2023 @ 9:37pm 
I just hit the kingdom management part of the crusade in my latest replay and forgot my fave building to get first is the Engineer's Workshop for the % discount on future buildings. It's not like you're hurting for finance points longterm but I love to grab me a % bonus early on
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jun 14, 2023 @ 1:40pm
Posts: 12