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The sword saint class itself is extremely powerful. It has two weapon multipliers in it.
I'd probably enjoy a mutation warrior 5, sohei 11, tyoe build. I'm not sure if the recent patch changed how animal companion leveling worked, but the max you could multi class was 5, for a lvl 20 pet.
I generally prefer more attacks over stronger few attacks.
It's tricky to get around the alignment restrictions though, at least for trickster.
Edit: Trickster is just an added force multiplier. Pretty rough on Hard/Unfair pre Act 4 though :(
Tho really, there's only like 1 ECB worth using in the game. Some weapon types were just put in the game so they can say it's in the game and then forgotten.
Yeah I have done a SS Falchion Trickster and a BR Falchion Trickster deep into Act 4 - both were totally viable, I mean, gotta be better than a punch dagger build?
Edit: Remember, Trickster builds potentially have access to all the Kingmaker weapons too :)
elven curve sword, like all two handed weapons is good for melee dps except the gimmic is you're scaling of dex and not str
for buffer, just give them a staff or a crossbow and keep them behind. frontline buffer is a suboptimal idea.
With SS you don't need to combat cast anyways. It's really not a big deal.
huge part of ss is channeling touch attack through weapon attacks
in other words, you cast something like vampiric touch and then it's added to weapon damage on every single weapon strike you execute as a full turn attack, and you can do it all in one action
but you can't cast it if you don't have a hand free
You already do a disgusting amount of damage with just dimension striking. Personally, I've always used a dueling sword with SS, I know how it works, but it's not a huge deal.
it is a huge deal. a two handed ss is just what, a mediocre BAB fighter with arcane weapon enchancment?
if you want arcane weapon enhancement, paladin and spirit hunter can do the same thing but better. the entire gimmic of magus and its archetypes is dual wielding sword and spell
I also have to disagree with you. My last Magus run was Solo Unfair in Kingmaker, and touch spells were barely a consideration - the most important parts of the build were arcane self-buffs and the ability to target impossibly high AC enemies thanks to Dimension Strike. I haven't tried this build in WotR yet, but I imagine it plays out exactly the same.
It plays even better with Mythic stuff. Some were nerfed a bit though along the way, but you can still dish out hundreds of points of damage per turn without touch spells with SS.