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and those companions quests and dialogue are tied to the classes and levels that they had when you recruited them... even their stat distribution fits their story in a way....
Nenio starts off with 20 int.... which the ability score description states...
Highly knowledgeable, probably the smartest person many people know
Sosiel starts out with 19 wisdom... which means...
Often looked to as a source of wisdom or as a counselor
Ember starts out with 17 charisma.... which means....
Popular, receives greetings and conversations on the street
their background feats even fit their stories.... Seelah the paladin is a pickpocket.... Ember an Orphan... Nenio a Scholar.... Lann a hunter...
so if you were able to respec them to level 1... you'd be gutting them of their story pretty much... from classes, feats, stats, backgrounds and even their alignments which can shift during their companion quests... they all have a connection to who and what they are in their stories...
https://github.com/BarleyFlour/RespecMod
This makes no sense, You could be rerolling chracter @ level 2, so they are what the story says but no reroll up to a point for some very special cases like Sosiel's bro.
Some combats needs you to be minmaxed, but with unminmaxed characters, that's a strange gamedesign choice.
I think they compensated with the whole having companions with stories having high stats to help ppl build around that... the later companions tend to have higher and higher stats than what you could make your character from level 1....
as for you being able to change your character thats fine I think and works out... its YOUR character afterall... YOUR creating your own story.... though I think something like some games having a magic mirror to change race would explain the race change better than just talking to a mercenary that can do it without any explaination....
but what your getting with the games companions is a background... a story tied to them.... they are unique with their own questlines that you can affect them with such as shifting them from good to evil and vice versa.... and their classes have an effect on their story and the games story....
say you decide to respec Sosiel to another class besides cleric.... every conversation he has is about him being a cleric pretty much.... even has events like lost chapel when he uses channel energy harm undead... thats a scripted event that would make no sense if you say had him a full barbarian class...
However, what is sad is that the game has so many classes and so many replayability options, I really feel that I am missing out either way when playing the game.
On one hand, I get to play with a team of "premade" chars that have cool quests and stories. Or on the other, I get to build my "dream team" or experiment new stuff with Mercenaries that sadly have no personalities, no quests and are awfully silent...
Again, I understand the devs but am I the only one to feel like I do?