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That said, martial classes do a whole lot better with the differences between 1e and 2e. Three-action turn system is interesting, too.
No. 2e sucks. Especially if you like casters.
This is false on its face. When devs say they are streamlining a sequel, is it USUALLY a bad sign? Yes. But obviously there are cases where streamlining is very, very beneficial. It's all about quality of execution.
Actions like disarm require crit success to be useful and official Adventures pit you against opponents several level above you, that will save and hit on a 2+.
And best we dont even talk about just how much Paizo hates Mages. If you play a caster you get 1 thing per round with enemies saving in 75+% of the time for that extra useless feeling.
PF2e needs a benevolent GM that fixes the egregious problems with the System by softballing enemies or adding a bunch of variant rules.
PF2e is a terrible system that i have come to loath GMing that for the past 3 years and i cant wait to finally put the campaign behind me so ill never need to touch that POS system again.
The complexity doesn't matter when the GMing is done by the CPU.
Objectively wrong in preferring one edition over another?..
Yeah, i don't think objectively wrong means what you think it means.
On my wizard I've been enjoying the new casting system as well. Having more stuff that actually does stuff on a successful save is nice. Not needing to have to go into Dex for touch attacks is also nice (even if they're still less reliable). Having scaling cantrips is a definite improvement! As is having Investigator actually using their main thing before level 4.
They get rid of the some powerful spells (=made normaly unachievable by being lvl 10). Also all the combat power comes from class and archetype abilities, you cannot influence it with feats (Weapon Focus is not in P2E), they are now only for things like jumping higher. You have 3 actions (different spells take different amount of actions) and biggest annoyance, Raise Shield is action you need to do every round to get bonus to AC.
Another thing with super balancing is that you just cannot fight enemy that is +5 CR higher no matter what, even though in P1E you could at lvl 5 fight CR 10, on certain condition, (lets say for example Rakshasa CR10, if you had for example lvl 5 party with Paladin with Piercing weapon and rest of the party would focus on support for Paladin then you can kill it, it can be hard but very possible). At the same time in P1 you can end up CR 1 encounter killing lvl 4 party and unless they run away (most people never do), they will die in certainty, like swarms and ghosts.
Also if DM gives you in P2E enchanted weapon/armor/shield early it will break the balancing, same if DM gives it to you too late.