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I presume it's because of encumbrance and failing athletic checks to resist fatigue, because nothing in the Wizard's kit cares about STR in the slightest. In which case, there are two merchants that sell small and normal-sized Bags of Holding. First one's the Barkeep in the Defender's Heart, second one's the Quartermaster in Act 3. Getting and sitting on both of these means ~350 extra carrying capacity by themselves, and you can further increase that with classes/mythic paths that give Animal Companions.
As for fatigue, it's a -2 to STR and DEX, which doesn't impact how well she casts at all unless you're using her for Ray spells. Which Ember is better at, I've found. For Nenio, it's all about controlling the fight and supporting the party. Early on it's Grease and her Blinding ray ability, later on she's responsible for applying Haste/Slow and Phantasmal Webs. Could also build her into Enchantment for Confusion and Dominate spells later on, and even early a Hold Person can outright negate a difficult humanoid boss. Nenio doesn't do damage, she makes it easier and safer for everyone else to do damage.
When I make merc wizards, I put their STR at 8, and as best I can tell, party encumbrance is (at least partially) quadratic, which means that the difference between 5 and 8 is significantly more than the difference between 8 and 11.
The pet idea would work for PARTY encumbrance, but not for her individual. As it stands, if she's NOT wearing a STR belt, she's over-encumbered simply by the gear she's wearing.
Nenio gets scrolls on scrolls on scrolls-- and a greatly increased capacity to use them-- but she can still only use 5 per combat... and each one takes a full rest (or more) to create.
I'm using Nenio because I decided I wanted to use Nenio. I'm just trying to make it work, and prepare for known problems in the future.
I had to finish the last couple battles with her entirely naked, out of spells, and casting every crappy "protection from alignment" scroll I had.
And I've never had issues with STR drain for casters in the late game. They are typically not anywhere near enemies that inflict this (and if they somehow are, Sosiel can help with that).
For hexes, I'd rather take a Shaman (Metal Curse, Flame Curse, Hampering Hex, etc.) because of the enemies that are immune to mind-affecting effects. And for feats, Nenio actually gets more from being a Wizard.
Metamagic rods are everywhere in this game (especially if you go spelunking in the isles) and don't increase the cast time for spontaneous casters. Being a witch, Ember can get the same kinds of buffs as Nenio, starts with Point-Blank and Precise shot, and has an extra inherent point of Dex to begin with. The Elf racial feats can also give her more spell penetration than most characters. Owlcat wants her to be your ray caster, you need to go in with Toybox to make her anything but.
Not to say Nenio can't also be a good Ray caster, but donating that many slots to damaging spells when there's so many buffs and CC options that none of the other party members get (Commander and mercs barred, ofc) seems like a waste.
Ember also starts off with feats suited to a ray caster, but you can easily make Nenio compete with sneak attack by dipping vivisectionist and going into arcane trixter. Nenio is a bit more bursty with that and takes more work to develop then Ember tho.
Because she's got the sneak attack dice, light armor, and a dagger, I've got her in my "middle" as opposed to all the way back. I normally have her stand back and use cantrips (because they still get sneak attack, even when only doing 1 damage) and scrolls, but occasionally I'll have her come forward to finish off an enemy, if I expect I can then move my front line forward a bit.
That was going according to plan in one of those fights against 10+ succubi/ incubi (I'm using "increased enemies" or whatever it is)... but I forgot about Magula. So my paladin, monk, and rogue flexed over to take that on, which left just the slayer and Nenio to take the brunt of the succubi. (Lann was way in the back, doing Lann things.)
Nenio's armor kept her alive just fine (She barely dipped below 50%), but she almost went down to the succbi level and stat draining.
SO! I'm now thinking of 20 hours from now, when every random demon I run across drains 3- 6 STR with every hit. Maybe that's just the risk I run with having her a "mid-fielder".
Maybe later, when spells are actually viable and I have more than two attack spells I'll drop her further back... but she was completely out of spell slots before making it UP the hill, and was relegating only to cantrips and scrolls on the much harder side of the mountain.
Could also use someone else with pits/ walls to control the flow of that many enemies. Even early on, nenio gets access to all pits, tho the DC won't be great if you are going evocation for rays.