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However, since they don't, you are better off just memorizing a metamagiced spell that they would be copying instead.
In this game they have the DC that the spell they're mimicking would have had if your character had cast it and are missing a lot of their other functionality, which along with the extra will save that they have makes them of low value.
So they scale off your caster level then, not Illusion DC?
Shadow Evocations use your Evocation DC and Shadow Conjurations use your Conjuration DC.
So effectively makes a fireball about (guesstimating) 2 DC higher.
Metamagic seems better
But the actual purpose of the spell is that instead of the way it works in this game, where you can cast one of a limited number of spells, you can cast any spell from the school the shadow spell is mimicking and if you have any penalties to that school (such as having evocation as an opposed school for a specialist wizard) it allows you to completely ignore the restrictions attached to it by casting the shadow version instead. Also for casters which have limited spells known like sorcerors or clerics it gives you access to entire spell schools.
They're actually really powerful options in the full ruleset, just the limited version in this game is bad. But that's because they didn't fully port it over like a lot of the things in this game. (ie building Staunton as a tower shield and polearm specialist and then forgetting to add the feats that allow this build to work :D).
This really sucks. The whole point of those spells is basically to "have multiple spell choices on one slot at the cost of them allowing an additional will save". Plus casting a fireball that is actually a pseudo-real illusion made of shadow stuff is super cool. But with the bugged DCs, they aren't really what they should be.
Or perhaps I'm wrong about being able to apply metamagics within the Shadow Evocation. Or misunderstanding what exactly you mean.
I do agree with your point about the Shadow spells opening up whole schools to casters with limited spell slots. That's one very useful application of them. It's less useful here in WotR because you are rewarded more for specializing in a damage type and the spell selection is far more limited than in PnP.
So far there's been no FAQ on it (at least that I am aware of) but right now there's 2 valid interpretations of shadow X and metamagic.
1) You can innately apply metamagic to any spell being simulated by shadow X as the metamagicked version of a spell is a spell itself, as long as the result is still under the limit of the shadow X spell.
2) You have to apply the metamagic to the base spell itself and depending on the specific wording of the metamagic feat you are using you may not be able to even apply the metamagic in the first place be and then depending on how your DM wants to interpret the wording (for example intensified increases the damage dice of a spell by +5 up to your CL, except shadow evocation itself doesn't have damage dice it just simulates a spell that does) you may not be able to use metamagic at all depending on DM discretion.
DM's choice of course but 1) is simply cleaner and less arbitrary.
In case number 1, you would be correct that you can get a slightly higher DC than would normally be possible via metamagic application in the same level spell slot.
In case number 2, everything I said applies just like I said it did. Unless you are in PnP and your DM is a ♥♥♥♥ about allowing you to metamagic a Shadow spell.
Glad we are now on the same page.
You can still do that in WotR but, again, since it doesn't use your Illusion DCs, it's more work than it's worth.
It's not even your DM being a ♥♥♥♥ in most cases. A lot of the metamagic feats explicitly say they can't be applied to spells which lack certain effects or descriptors. So modifying a shadow spell with those metamagics for a prepared caster would legitimately be impossible and modifying them for a spontaneous caster has the problem below;
Even the idea of applying metamagics which do not explicitly have limitations isn't really being a ♥♥♥♥. Shadow X allows you to mimic any spell regardless of that spell's casting time. Shadow X doesn't give you a differing casting time depending on the casting time of the spell being cast, it has a set standard action. It also doesn't require you to have the material components for the spell you're mimicking. This strongly implies that you're specifically casting shadow evocation itself and not casting the other spell, so then metamagic feats you apply to it would then have to be applied to the actual spell you're casting as that's how metamagic works so things which, say, change your damage type or give you extra dice or make your summons stronger won't have any effect as shadow X itself doesn't have any of those functions.
It's not your DM being a ♥♥♥♥ as much as the rules need to be better written. This isn't even some edge case that couldn't reasonably have been predicted either. Questions like this are almost inevitable due to the function of the spell, they should have been clarified from the start.