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Camelia's starting damage is pathetic. 1d6? Please. We can do better by level 5 simply by taking Weapon Focus Rapier and Fencing Grace. You can further boost this by eventually (level 8 or later) taking her Battle Master Hex for an effective two extra Feats and an extra Attack of Opportunity. Her damage is now decent, but not great. Still leagues above her pathetic start.
Camellia makes an awesome Tank or Off-Tank. Pick up the Iceplant Hex, the Icy Protector ring to improve it, the +2 Mithril Chain Shirt from the Tower basement, and put your first stat advancement into Dex and now her AC is better than a full tank specced Seelah and will stay that way until FAR into Act 3.
Camellia has Hexes. They stack with Witch Hexes. This is amazing. She has enough Hex space for Protective Luck, Evil Eye, Chant, and eventually Fortune. Starting with Protective Luck, make the enemy roll twice to hit your main tank and Chant its duration to the moon. Remember that Evil Eye always lasts a round even if they succeed at their save. Which you can then extend via Chant. If you run out of things to Hex, move her in or attack, Chanting all the way to keep things up.
This is a bit intensive if you are using RTwP but is super easy if you are using TBM. But, even in RTwP, you can just Protective Luck and Fortune everyone before combat and Chant the durations to the 10 minute range in short order.
All those Hexes stacked with Witch Hexes (oh, hi Ember) to force mobs to have to roll three times to hit your tank while taking -8 to-hit when doing so. Good luck with those three 20s they'll need. Even getting the Protective Lucks stacked on less AC focused characters can make it so mobs have to roll above a 12 three times in a row. Not the best odds and will save you a LOT of damage in a pinch. Or go on the offense and give them -8 AC.
Finally, she still has all her spells. She gets some of the best buffs. She is the only companion that gets Barkskin by default. Everyone else either needs to multiclass or pick up some Domain/Mystery/Spirit Mythics to have access. And yes, Barkskin is nearly enough to bring her by itself. It advances FAR faster than your Amulets of Natural Armor can keep up with. In all of Act 3, you will see one MAYBE two +3 amulets which Barkskin already matched at level 6, surpassed at level 9. and maxed out for a +5 at level 12. And that's just the start. She has many other valuable precombat buffing and emergency in-combat buffing she can do. And all the status removal spells. And still gets the Heal spell (and the Cures all the way up to Heal).
Plus, for she has Animate Dead. The best summoning spell for a LONG time since she can drop it and still keep Chanting. On a level where she won't be too pressed to find extra slots for it. Great for filling gaps with at just the right time.
And then at the end, she still has room to take a second spirit for an Animal Companion (yeah it shows up late at level 16) with room to take three Loremaster levels for any two spells you desire and Boon Companion to keep the Animal maxed out.
And all that is before you do any multiclassing at all. I hear she works well with levels of Instinctual Warrior Barbarian or some Rogue types. Rowdy or Sylvan Trickster are spoken highly of.
She can easily be your Trickery bint. She also has enough feat space to enable Outflank, Precise Strike, and Back to Back. While she lacks skill points to max anything other than Trickery, she easily has enough for three Mobility to improved her defensive fighting and three Perception to enable Back to Back.
In summary, Camellia is AMAZING at supporting the rest of the party. Don't ask her to do tremendous damage personally (without multiclassing). But she will prove herself so very, VERY useful.
Now if only her... personality was better. Yeah. Let's call it that.
Sylvan trickster- I like this a bit more, it has access to the witch class. I don't like ember, and she does great damage without any feats. She can also be a light shield basher for tons of attacks. Each time the rapier crits, she gets a free shield bash.
I tried a Forester once, and I hated her doing it.
I somewhat liked her as a divine hunter.
Spirit hunter javelin, and Sylvan trickster are my favorites.
The thing I think she's best at, is she's the only companion who really makes a good Monster Tactician Inquisitor, if you want one of those, and your main character isn't one. She'll be a level behind because she didn't start as one level 1 so even a generic would probably be better, lol. But it's the only thing that seems to work for me.
She does pathetic damage and she's squishy af. Yes, I have the ice ring thingy. And I already have a hex-user: Ember. She's supposed to be like the "rogue type"? With trap removal and thievery and stuff? Well, just use Woljif, he's better. I've tried making her a melee hunter, same thing I do with Woljif, but she just sucks. Woljif's first 3 levels seem to work great for being a melee hunter.
Squishy and Ice Ring? She's not terribly squish and that ring plus the easily accessed mithril chain shirt allows her to reach a higher default AC than any other companion for a LOOOONG time. The only lack to her ability to tank is that she can't Protective Luck herself which just makes her that much more suited to off-tanking.
The one thing you are missing about her and Ember is that their Hexes stack. This is a key detail. Double Evil Eye for -8 to a stat is pretty amazing.
Ehhh... Wojif is meh. I like him personally. But you don't bring him for his Trickery. You bring him for his Stealth, Sneak Attack damage (which debuffs enemies slightly), and the ability to do some of the lower level arcane buffs. The only thing he does that competes with the role Camelia fills is Trickery.
But, you are entitled to your opinion. I certainly can't stop you. Enjoy her (or don't) however you desire.
Ah! Someone ran into that... personality. Yeah. Sorry, that's the one aspect I can't help you with.
I usually multi-class Camellia as some kind of Rogue, Sylvan Trickster or base Rogue, but I haven't played the ones that had Camellia in the party beyond level 7 or 8. If she hasn't been in the party, I usually just kinda autolevel her. Usually just because they've kinda been side-pts when I need a break from the main pt I've been doing at the time.
https://www.reddit.com/r/Pathfinder_Kingmaker/comments/s0ly22/wotr_romances_ranked_in_a_4panel_comic_inspired/
But seriously, you can do some other things with her. Turning her into a Bard after level 10 works out pretty well and can fill an alternate niche.
I'm gonna go through your initial post a bit and answer some unanswered questions:
Sounds like you found the real twist. She is passionate, is she not? :3
Elemental Barrage did get nerfed into the ground so you can kind of discount any guide mentioning it as being far out of date. As I've already mentioned, she's fine without it. And the 1 round hexes are heavily augmented by Chant. And that's before Iceplant and Battle Master. Plus the Nails Hex opens up some possibilities for Natural Attack builds.
The real sticking point here is that since you are already playing a Druid, her spell list has a LOT of overlap with what you are already have. This makes her Spirit Hunter spells a lot less inherently valuable. You could bring her to do all that stuff to leave you open for other things, but there are probably better ways.
Hope you enjoy! :D
Nope - but she is helpful....