Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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ChainSaw Aug 3, 2023 @ 9:05am
Arcane pool points
Hi all.
I get magus arcana Enduring Blade and it actiovasion cost is about 4 points when my total points is 7. When I clicked on icon Enduring blade ad I see that my total arcane pool points is switching to 3 points. It is bug or? Description says that it must cost only 1 point.
Originally posted by forkofspite:
Originally posted by ChainSaw:
I dont understand, why it cost 2 points? This is not explained in arcanes description. And I switched off all toggles (fire enhancement, cold and etc). It still cost 4 points always.
Fire and cold enhancements don't change the activation cost - they're just effects that happen when you activate the weapon enhancement.

Each day, your arcane pool starts with (half class level + int modifier) points. Normally, it only costs one point to activate the weapon enhancement. However, some abilities affect that, and I think enduring blade is one of them. If you have enduring blade active, it costs an extra one point to activate your weapon enhancement. So, if enduring blade is selected (and nothing else that changes the activation cost is selected), it will cost two pool points for each activation.

The number you see is NOT the number of pool point you have remaining - it's the number of times you can use the weapon enhancement ability. Example: A level 7 magus with an 18 intelligence starts each day with seven pool points. If nothing is selected, that magus should be able to use the weapon enhancement ability seven times, and the counter should read 7. If that player turns on enduring blade, it now costs two pool points to activate. As such, the magus could only activate it three times, and the counter should ready 3. After activating all three times, that magus still has one pool point left (and would be able to use it by turning off enduring blade).

For your example, it seems like you have something selected that is already changing the cost. If the counter on the ability reads 4 and then switches to 3 when you select enduring blade, you already have something that's adding to the activation cost. If you start with 9 points but each activation costs 2 due to some unknown ability you have not yet mentioned), you could only activate it four times. If you add enduring blade, each activation now costs three points, so you could activate it 3 times.
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Showing 1-4 of 4 comments
forkofspite Aug 3, 2023 @ 9:19am 
The number you see is the number of times it can be activated based on the toggles you have selected. If each activation costs 2 pool points and you only have 7, you can only activate it three times.
ChainSaw Aug 3, 2023 @ 9:46am 
Originally posted by forkofspite:
The number you see is the number of times it can be activated based on the toggles you have selected. If each activation costs 2 pool points and you only have 7, you can only activate it three times.
I dont understand, why it cost 2 points? This is not explained in arcanes description. And I switched off all toggles (fire enhancement, cold and etc). It still cost 4 points always.
The author of this thread has indicated that this post answers the original topic.
forkofspite Aug 3, 2023 @ 10:25am 
Originally posted by ChainSaw:
I dont understand, why it cost 2 points? This is not explained in arcanes description. And I switched off all toggles (fire enhancement, cold and etc). It still cost 4 points always.
Fire and cold enhancements don't change the activation cost - they're just effects that happen when you activate the weapon enhancement.

Each day, your arcane pool starts with (half class level + int modifier) points. Normally, it only costs one point to activate the weapon enhancement. However, some abilities affect that, and I think enduring blade is one of them. If you have enduring blade active, it costs an extra one point to activate your weapon enhancement. So, if enduring blade is selected (and nothing else that changes the activation cost is selected), it will cost two pool points for each activation.

The number you see is NOT the number of pool point you have remaining - it's the number of times you can use the weapon enhancement ability. Example: A level 7 magus with an 18 intelligence starts each day with seven pool points. If nothing is selected, that magus should be able to use the weapon enhancement ability seven times, and the counter should read 7. If that player turns on enduring blade, it now costs two pool points to activate. As such, the magus could only activate it three times, and the counter should ready 3. After activating all three times, that magus still has one pool point left (and would be able to use it by turning off enduring blade).

For your example, it seems like you have something selected that is already changing the cost. If the counter on the ability reads 4 and then switches to 3 when you select enduring blade, you already have something that's adding to the activation cost. If you start with 9 points but each activation costs 2 due to some unknown ability you have not yet mentioned), you could only activate it four times. If you add enduring blade, each activation now costs three points, so you could activate it 3 times.
ChainSaw Aug 3, 2023 @ 10:56am 
Originally posted by forkofspite:
Originally posted by ChainSaw:
I dont understand, why it cost 2 points? This is not explained in arcanes description. And I switched off all toggles (fire enhancement, cold and etc). It still cost 4 points always.
Fire and cold enhancements don't change the activation cost - they're just effects that happen when you activate the weapon enhancement.

Each day, your arcane pool starts with (half class level + int modifier) points. Normally, it only costs one point to activate the weapon enhancement. However, some abilities affect that, and I think enduring blade is one of them. If you have enduring blade active, it costs an extra one point to activate your weapon enhancement. So, if enduring blade is selected (and nothing else that changes the activation cost is selected), it will cost two pool points for each activation.

The number you see is NOT the number of pool point you have remaining - it's the number of times you can use the weapon enhancement ability. Example: A level 7 magus with an 18 intelligence starts each day with seven pool points. If nothing is selected, that magus should be able to use the weapon enhancement ability seven times, and the counter should read 7. If that player turns on enduring blade, it now costs two pool points to activate. As such, the magus could only activate it three times, and the counter should ready 3. After activating all three times, that magus still has one pool point left (and would be able to use it by turning off enduring blade).

For your example, it seems like you have something selected that is already changing the cost. If the counter on the ability reads 4 and then switches to 3 when you select enduring blade, you already have something that's adding to the activation cost. If you start with 9 points but each activation costs 2 due to some unknown ability you have not yet mentioned), you could only activate it four times. If you add enduring blade, each activation now costs three points, so you could activate it 3 times.
Oh, I understand now. Thanks for explaining.
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Date Posted: Aug 3, 2023 @ 9:05am
Posts: 4