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Each day, your arcane pool starts with (half class level + int modifier) points. Normally, it only costs one point to activate the weapon enhancement. However, some abilities affect that, and I think enduring blade is one of them. If you have enduring blade active, it costs an extra one point to activate your weapon enhancement. So, if enduring blade is selected (and nothing else that changes the activation cost is selected), it will cost two pool points for each activation.
The number you see is NOT the number of pool point you have remaining - it's the number of times you can use the weapon enhancement ability. Example: A level 7 magus with an 18 intelligence starts each day with seven pool points. If nothing is selected, that magus should be able to use the weapon enhancement ability seven times, and the counter should read 7. If that player turns on enduring blade, it now costs two pool points to activate. As such, the magus could only activate it three times, and the counter should ready 3. After activating all three times, that magus still has one pool point left (and would be able to use it by turning off enduring blade).
For your example, it seems like you have something selected that is already changing the cost. If the counter on the ability reads 4 and then switches to 3 when you select enduring blade, you already have something that's adding to the activation cost. If you start with 9 points but each activation costs 2 due to some unknown ability you have not yet mentioned), you could only activate it four times. If you add enduring blade, each activation now costs three points, so you could activate it 3 times.