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There are 2:
-Optional bosses. A lot of areas have 100% optional very strong bosses, if you ignore them and only follow the main quest you won't have to fight crazy power spike enemies.
-Once the world map opens up to you during Act 3. There's a good lore reason why some areas have random demons that are much more powerful than you, but as long as you ignore those areas at first and follow the main quest, you can go there later when you are at a higher level.
Thank you for the reply. I don't mind optional strong bosses or coming across very powerful enemies in certain areas, by any means. What I mind is the game having such encounters be completely unpredictable and unavoidable unless you read a guide to avoid it or weren't paying any attention to the world at large. I'm fine with it happening here and there, but when I had it happen merely by going slightly off the path into random mountains in Kingmaker (after traveling really far to get there looking for the bandit camp) that was enough to make me honestly rage quit. I don't tend to rage quit.
Do you think that it would be worth me just jumping into Wrath of the Righteous, given that I enjoyed Kingmaker but simply was frustrated by that kind of thing?
So I think the game is worth getting, but I'm biased since WotR was the best game of the year for me.
PF is a better game overall but you will run into multiple things that are brutal like that. In the prologue there is a large water elemental, most ppl cheese it to beat it. Then there are a few hard fights in the first big area you can explore, they are a bit hidden but still you can run into them without knowing.
So if that is a major game breaker, you might hate wotr also then. If you do play, make sure you always have a high stealth unit in the camp slot. They do the random battle skill check, in act 3 you can get some super brutal almost non beatable (party dependant) ambushes.
I don't mind reloading due to getting unlucky or such, at least to a degree.
I mainly just don't want to have to reload because of actually impossible situations.
Anyway, I'll maybe hold off for the time being but consider trying Kingmaker again (or picking up this on a sale) once I have played some of the other RPGs I have some more.
Because it is impossible to defeat at that point in the story unless you knew of it in advance, more or less, and there's no warning of it showing up or way to avoid it that I know of.
It breaks my immersion when an RPG forces you to load a save just to be able to progress. Because ultimately, I want my choices to matter and to be able to figure out what to do through my own wits and actions. If I have to reload a save because of something like an instant death I couldn't have foreseen, that simply serves as a strict reminder that I am merely playing a video game - not a role-playing game. If I reload because of my own mistakes or because of simple very bad luck (like an enemy getting a large number of critical hits back to back) then that's not something I mind as much.
As a general rule, in a game like this, I look at: what would a good dungeon or game master have done to balance the game, and does the game take similar steps?
Would a good DM let a party get wiped out because they decided to go to sleep at a random camp at a low level? No, because they realize that would cause outrage and you wouldn't have people showing up to the next session when you are forced to start anew.
Obviously a game like this can't work in the same way of course, but it can at least take certain steps. Like ensuring high-level enemies aren't in low level areas, or if they are they can be avoided if players pay attention, or if you end up getting close to them you can use things like persuasion or simply flee rather than fight, or so on.
Very few fights you can see from a far and be ready for. Save constantly.
I gave the game negative review only because of the encounter design.
But in the end, it's just another game-knowledge check - like many others in both Kingmaker and Wotr.
Also I don't even remember any annoying ambushes in Kingmaker, except ones in House at the Edge of Time when Wild Hunts/Ghosts ambushes your party. If you remember those ambushes - that's what most of the Wotr fights are like.
In the end Wotr still worth it's money 100% (and DLCs too, especially Midnight Isles) but the game could be better.
Just get yourself a habit to make new (not rewriting old) manual save every 30 min.
The particularly egregious ones are prob skill checks. There are entire areas and quests you can be locked out of for failing a skill check not to mention the EXP you gain from them. However, they at least show up in the combat log so you can see when you fail them unlike Kingmaker.
This is not a defense of that area and I actually agree with you. However, that encounter was shmuck bait through and through. But, it points to a larger problem that affects both games.
Owlcat is a massive ♥♥♥♥ of a DM, when judged by tabletop standards, that pulls some of the laziest, yet dirtiest tricks that would get them a punch in the mouth or an empty table if they pulled them on an actual tabletop group. Those tricks include, but are not limited to, Massive stat bloat for no reason (not even limited to base stats as there are random jobber skeletons you will run into that have 10 more Natural Armor than they should for no discernible reason), stacking multiple templates worth more than the sum of their CR (hello Undead Fiendish Fey of Kingmaker), adding buffs or abilities to things for no logical reason other than to screw over the player (most of the endgame enemies in WotR having Mind Blank, a level 8 arcane only buff, on them with no logical access to any caster of sufficient level to have used it on them for the express purpose of not allowing them to be trivialized by intelligent play).
With all that said, Owlcat also provides you will all the tools necessary to overcome their dickery. This is actually the reason I like WotR more because of the expanded options (or tools) provided by the massive amount of classes, archtypes, and Mythic Paths they made available.
You are the dm and the player, you control the fun. The game puts in harder challenges for the people that want them, then you have the power to soften them or ignore them.
Yeah you're right a DM probably wouldn't do that at a low level. But, on the flip side a good DM would also probably punish you for sleeping in a camp filled with freshly dead bodies that have mysterious burns on them! Which should have been an indication that something was amiss. So sort of a give and take on that one, imo.
Like you said, video games are always going to be played differently than real games, and will be less reactive and tailored. In the case of the Will-O-Wisp in particular I felt like the clear indication to me was to come back later with more experience. So it didn't really bother me much, personally. But that's just my view on it.
I don't know what level you are, but a couple of spells can negate his attacks and then you just have to deal with his AC.
Personally I would look at the combat encounters in this game as being more like combat puzzles to be solved. There is a lot of combat in this game and it can be very tough.
But I also have no problem with quicksaving/loading all the time so maybe I'm just weird lol.
Well... the problem is sitting in front of the PC, so i would say Save Scumming is as much or as little a problem as Kingmaker was. If you are prone to save scum, you will save scum.