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The software in question, for which the EULA was updated, was a tool intended to help us measure the effectiveness of our social media content and sales. It would allow us to optimize our marketing efforts, waste less budget and better spread information about the game.
However, the feedback of the community clearly reveals that this method is not acceptable for our audience at all. We've severely underestimated how much you guys would be frustrated over this, and we are sorry.
We heard you loud and clear. The 3rd party software has since been removed, old EULA returned and all the data already collected has been fully wiped. We admit our mistake and apologize for the disturbance caused.''
This is from Starrok the developer.
Can you imagine reading a news article about someone getting swatted because they were playing an offline game? That was the future that wrath of the righteous made possible.
Contact Steam support, then, and explain your reasons. It's not like you can get a refund by making posts like this.
Classic slippery slope fallacy. Textbook in fact.
Fact is Privacy has been an illusion for just over two decades. Anyone with the right technical know-how and an internet connection can track down and find out anything they might want to about anyone else, even if they've never been online. And that's because all kinds of business and government institutions don't use anywhere near the security they should. Birth certificate, social security, phone numbers and addresses, everything's stored electronically on systems that aren't updated nearly as frequently as they should be. Hell, some of these things are public record anyone's can search for so long as they have a phone number or partial-name to search with.
Welcome to America, where Cyber-security is a joke and identity theft and fraud are a daily occurrence.
Google.com's IP address is 142.250.191.78. This really tells you nothing, except that it's somewhere in Detroit.
Fortunately for you, they removed the "spyware" in less than 24 hours.
It's a pathway that no offline game should give. Why does an offline game install malware that tracks online information?
I really wish people emphasized the offline part. Instead they act like it's world of warcraft or Facebook. It's also not your phone.
Dynamite was invented to help building and mining. That didnt last long did it.
While its true most tools can be used inappropriately, that doesnt mean OwlCat is using it in that fashion.
I've been supporting OC since the inception of Kingmaker during the Alpha.
They, like SO many other Indie Devs make mistakes, but unlike other Devs they Fix their mistakes.
As a fellow Indie dev, all be it a much smaller dev, i can relate to their need to analytic data. And if you are worried about Owlcat having some information about your system, you'll be shook to the core when you find out every single major company including steam already have it all.
Do you live in the USA by any chance? Other countries do not have the same laws.
The shocking thing about identity theft is that, knowing this information is readily available, it is still accepted as proof of identity. Have a look at India with the problems with people being declared dead and proving that they are still alive.
However, after 500 hours, you definately already got your money's worth in my opinion.
This was a totally innocuous thing and the sheer level of ignorant witch-hunting going on by the community over it is so absurd it would give Hulrun a run for his money. Yes, it's true that many companies have been adding ever more intrusive tracking and data collection software to their programs. No, that doesn't mean that every tiny back-end change using a marketing tracking program is some nefarious plot to steal your social security number, track your location, install 57 trojan horses, and sell your information to the Chinese government. Good lord.