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The two person that I hate the most is Iomedae and Regill so yeah even compared to Wenduag I can trust her more than I can trust that idiot Regill. It is just that his quest really pissed me off.
As far as Iomedae is concerned, well, judging by the way the first post is written it might just be trolling, but I mean, he's not wrong. Iomedae is one of those stuck up, self-righteous, "holier than thou" types. I suppose being a deity she technically is holier than thou, but still.
Not saying she hasn't earned the right to be that way. Doesn't make interacting with her any less grating though.
I probably more tilted towards chaotic also so all this lawful character is just annoying for me to deal with.
I doubt anyone could fill her role, she is very well written. All those crusaders praising her - but as you go through the game you notice more and more, that she doesn't really deserve that praise. Her Crusades failed, and achieved nothing - in fact, Worldwound even expanded more. This wardstone thing - even Galfrey at the end saying, that to tell people the truth about Wardstones would be madness and unwise.
All those righteous lawful good queens and priests hiding the truth, just like their "goddess" - it's all quite good writing. They are not different from demons, right like Areelu saying. Just two sides of one coin.
The fact that a character from a game brought so much emotions to you, shows that Iomedae's role in the game is not replaceable.
Regill is among the four companions (in total from all my three runs) who have tried to kill my commander. Even though the said commander was in the process of ditching his demonic powers. Not that I complain. It was a very good fight. I admit he is well-written but Lawful evil not my favorite evil alignment. Fun fact: you can't spare him. He goes really all in.
While my first impression from the Inheritor was not a positive one, in my subsequent runs I liked her more. She does not really try to control you and lets you act however you want. I am a big fan of the Legend path, which has become my favorite. And if you play in an evil path, Iomedae is one of the few chances you have for salvation.
But really... what other god can play her role? Pharasma is a little bit too detached to interfere and the other gods are not that important for the crusade.
"my characters have been along for WAY longer then that in many cases, one is a an elf who is over 800 years old, my main character is so old that to him Iomedae is an infant from his standpoint. "
So not sure what fantasy game you think you are playing, but in Pathfinder the maximum age of elves is a mere 350 years. Also, where do you get the idea that Iomedae is just a century old? Wiki says she was born as a mortal in 3800 AR, she became a divine herald 32 years later, and became a god herself in 4606 AR.
Not sure what the OP means about his main character being older than that though...
As to the original post: I disagree. The fact that you pointed out so many individual things about that interaction supports my argument : )
Now, I will certainly agree that the interaction was not as positive, awe-inspiring, or "magical" as I had expected meeting a god would be (other than that entrance.. I thought that was pretty cool)... but I think that's kind of the point, and why it had to be her.
She sends Hand much earlier, but both of them (Hand and Iomedae herself) give you the exact reason why: the gods and demon lords are supposed to have a non-interference pact when it comes to Golarion. Obviously the Demon Lords (most notably Dreskari) are overstepping that, but she says she was trying to respect that line, so she sent Hand.
As to why she can't rescue him at a certain point, I *think* Hand himself says this, but Targona definitely does when you first find her: gods/ beings from heaven cannot communicate directly with other angels/ heavenly entities if they are in Abyss.
Now, I will say that the interaction with Iomedae changes DRASTICALLY depending on which mythic path you are on. So maybe you just didn't like the individual path you're on?
As for why she bothers to show up at all, she states that very plainly as well (and this is consistently supported on the Trickster, Angel, Swarm, and Azata paths... and maybe the others, but those are the ones I've done): no one-- from gods to demon lords to every other type of being-- understands your power. It shouldn't exist. Your main character is, in the eyes of the ENTIRE supernatural/ higher-power community, an aberration and a mistake.
So she's gotten her followers (through Queen Galfrey) to rally and fight this crusade in HER name... and then you show up with your weird mystical powers that no one understands and basically hijack her crusade. Depending on the path you take, that confrontation ranges from, "Why are you using my name if I didn't grant you these powers" to "Stop committing horrific war crimes with my crusaders; you're worse than the demons" .
I suppose this DOES beg the question of why she doesn't forcibly do anything about it when you meet her... but I think the implication (or maybe it's directly stated?) is that you and the other people at that confrontation are a legitimate rival to her power; you (if you worked with them) probably COULD overthrow her at that point. So she asks nicely, and then gives you the finger before flying off.
All told, I do agree that the whole interaction wasn't very "lawful good", but I think that's part of the point. in the end, I tend to agree with Ember in this case.
Reminds me a little of Life of Brian.
https://www.youtube.com/watch?v=KHbzSif78qQ
And it IS called the "Fifth" crusade... but it's all still part of Galfrey's mission from Iomedae. The emissaries that come from the capital city, the extra troops, the additional funds... all of that strongly indicate that it's still Galfrey's crusade, she's just putting you in charge as the spearhead.
I mean, the Fifth crusade was definitely going to happen, with or without you (as evidenced by some of the ending slides for the Swarm path, and likely others)... it just probably would have gone more poorly if you hadn't been leading it.
But again that takes away from my point, my point is that I honestly think that she is completely wrong and her interference at this point in the game is not going to accomplish anything positive, if anything I just see her as butting into something I've got perfectly under control and trying to give me advise that won't help fix the problem.
Point being I ultimately think her being there is pointless as she really does NOT make a compelling arguement for her own case by sheer virtue of having done nothing. Also if she knew the powers weren't from her from the start why did she let the Herald come and aid the player, don't you think she could have told him that hey this isn't my power I don't know what it is so please don't do something rash like follow this person into the depths of the Abyss thinking they are my champion.
The fact is I don't see her as someone worthy of giving the time of day to or worthy of any worship as I don't see her actually caring about her followers enough to help them at the moment, honestly I think she either doesn't think the Worldwound is a threat to Golarion when it is as something like that could if it expand risk breaking the prison of Rovagug thus resulting in Golorian blowing up (By the way since the Lovecraftian Gods are a thing in Pathfinder the best way to get rid of Rovagug would have been to ask Nyarlathotep to teleport him to the center of creation and feed him to Azathoth, I don't think Rovagug would survive that) that or her powers are limited to the scale that a True God would not have.
Anyway my thoughts are clear I don't like Iomedae and if there were an option to ignore her entirely I'd take it and simply take mythic 8 without her interrupting my leveling, also I'm not letting her block me from the secret ending, I'll take the crystals and ascend and be a far better deity then Iomedae ever could be
Also considering the fact that me leading it has it go as successfully as it can (actually ending the threat of the Wound permanently) I'm safe in saying that Iomedae is being an idiot by trying to interfere with me completing the job, does it matter if it costs me my life if it save A LOT of people, that's the kind of heroic death that is worth dying, and for that matter who is she to judge me for my actions, I don't worship her, I don't care what she thinks and I certainly am going to do what I want to do regardless of her opinion also again I'll say her not warning her Herald before he joined my entourage to march into the Abyss was something that is entirely her fault and is the ultimate case of betrayal, she khew what her Herald was going to do the moment he arrived on Golarion and her lack of simply telling him about what is going on either means one of two things, either she doesn't care for his safety or she not a proper diety as a proper deity would be able to warn their servents not to rush into obvious peril
YOU like to roleplay a character that is several millennia old-- despite that not being an actual in-game option-- and that's why you're upset...?
How is that different from being upset that my jetpack won't work or that my Superman laser vision isn't properly implemented...?
As to your point that she's wrong... again, I think that's a very valid conclusion. Ember says that literally from the time you meet her. Other deities and extremely old beings have a lot of very similar reservations about and disdain for Iomedae. I don't think you're wrong in that part of your perspective...
... I think you're just missing the point that that *IS* part of the story.
It would be like reading Romeo and Juliet, getting to the end... and then wondering why Mercutio had to die.