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Though, I can't clock her AC as being able to hold out against that demon. I can get her to 31 AC pretty easily but without knowing her Feats or hurting her to-hit I can't go higher. It'd probably down her in the first round or two while she's still working through it. And once she's down, I think the rest are fodder for the thing.
Even with my generosity, I think she still loses to it due to AC issues. I was just saying that I think she has good odds on hitting it. But it has too much health for her one hit a round at level 5 (two if we continue being super generous and give her a Haste) to do much about it destroying her and the people she rolls up with.
And it will continue in the near future. :)
@Crusader993 Any Idea when the next installment will be released? I did not find anything in a quick google search.
Plus I am not a big fan of being slapped with a big "To be continued!" sign at the end of a DLC.
I read somewhere that the second DLC will probably be released in August.
Just wait and see. ;)
@Soul in Shadow You make some valid points.
@Crusader993 Next month? That's great can't wait!
Oh! Did you catch her Cha? I used base 10 for my to-hit math and then 16 base Cha for the AC. Because I assumed she'd be using Smite. I know I was being inconsistent there but I think even the better Cha for AC would still not be enough to reliably protect her from that beast. And because the round number looked better.
And I totally agree that her base stats and to-hit would have been completely insufficient.
5 BAB for level 5 Paladin
4 Str from 18 Str
1 Enhancement from +1 Weapon
1 Weapon Focus
1 Cha from Smite (making a big Cha assumption here to make it match your combat log)
-2 Power Attack
That brings her to a +10 total that you reported in the combat log. Let's see what we can add when limited to third level spells for buffs.
1 additional Enhancement bonus from Divine Weapon Bond
2 Str from Bull's Strength
2 Cha from Eagle's Splendor
2 Morale from Heroism
1 Haste from Haste
1 Luck from Prayer (or Divine Favor)
2 from Flanking
That's an additional 11 for a total of +21 to-hit. Trying to hit a 35 AC is about the range that bonus should stop power attacking to bump it up to +23. Not selling her sword would also get her an additional +3. It's a really nice sword to fight Demons with. (She could get more if she had specific teammates but that's not something we see so I can't include it.)
Her AC leaves much to be desired against the likely attack bonus of that Demon. Because I'm already here, let's do that one too.
10 Base
9 Full Plate
1 Dex from at least a 12 Dex (and if it's not that high, we'd be bumping it up to at least this high via Cat's Grace or Reduce Person anyway)
2 Shield
1 Deflection from Smite Evil and her assumed Cha of at least 12
23 going in isn't too bad (but will absolutely not do against that opponent). Let's see how much more we can push it.
2 extra Deflection from Cha due to Eagle's Splendor
1 Haste from Haste
2 Sacred from Veil of Heaven (paladin spell)
2 Enhancement from Magic Vestments (+1 each to armor and shield and is why I didn't assume magic armor and shield earlier)
2 Natural Armor from Barkskin (likely potion)
That's another 9 for a total of 32. I can't go much higher without killing her to-hit via Defensive Fighting or knowing her Feats for certain. She might have Dodge and Shield focus. But only if she does not have Weapon Focus. We know she has Power Attack. If I was to be as generous as possible, she'd get the most AC out of Shield Wall. And she forms up with enough other crusaders that it would be totally believable for her to have it.
That puts her at 33 AC if she has Dodge and 34 if she has Shield Wall. 35 if she has both and no Weapon Focus.
She could gain or lose ~2 AC depending on if she was enlarged or reduced but neither affects her to-hit so I haven't included it thus far.
She could probably also have Blur or Displacement but that Demon looks like it has enough hit dice to have True Sight. If it doesn't, that could conceivably make the difference and allow her AC to keep her alive long enough to actually kill the thing. It would be a close thing and I'd still favor the Demon.
(And again, we could adjust this further if we could pick specific teammates for her but it's not in the spirit of the exercise.)
I'm just treating this as a food for thought exercise. She's not shown to be using any of this in-game and her base state would get her and her whole team roflstomped into the dust with barely any effort on the Demon's part. Which is why you bring up the point and I more or less agree that the Demon they used isn't a good fit.
Meta reason is that they didn't want you to brute force fight the demon and were happy to narratively kill it in a cutscene to accomplish this goal even if it doesn't make actual sense. Very immersion breaking if you stop to think about it.