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10+StatMod(5 for example)+SpellLevel (2)+Modifiers (2) or 19
will instead be
10+StatMod(5)+SpellLevel(9)+Modifiers(2) or 26
There are other interactions. For example Globe of Invulnerability spells protect you from any spell of X level or lower and heighten raises the effective level of a spell so that it might bypass this.
It doesn't change numerical values such as damage or duration however.
It has extra utility in this game because you're not allowed to use higher level spell slots for some reason by allowing you to use higher level spell slots for utility spells.
For Phantasmal killer the damage is completely meaningless. The whole point of phantasmal killer is that things that fail it will die regardless of current hitpoints. The spell, if things fail it, doesn't actually do damage, it just flips a switch and the enemy goes from alive to dead. That's why it is good in this game (kind of) because it's one of the few save or die spells you have access to.
Also if highten has to do with DC then why DC of the Grease spell never changed?
Mind my slow understanding 🥹
You might not actually be heightening it. You can apply heighten to a spell and not actually raise its spell level (this lets you get extra spells as a class like sorceror which has the ability to trade away spells, as an aside, since you keep the metamagicked version).
When you apply a metamagic to a spell a little bar with a number should appear underneath showing what the new spell level will be. For heighten it defaults to the spells current level and you can use some arrow keys that appear to change what spell level you want the spell to end up as.
(Though this might not be the way the default UI works, I had a mod that improved some of the UI. I am pretty sure this is how the default UI works however.)