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Party main is Barbarian [Instinctual Warrior]/Shifter [Fiendflesh] (yeah, it's Gestalt). I also made Wenduag a Barbarian [Beastkin Berserker] and have a Skald [Demon Dancer] merc. So normally the main has 2 claws from Shifter. If I activate the Fiendish Aspect I also get a Gore attack. When Inspire Rage is active, due to Demon Dancer the main also has a Bite for 4 attacks. This all seems to work, but I hadn't noticed whether the attack bonuses are there. Wenduag has unarmed strikes, but gains 2 Claws (from Beast Totem) when raging. When she has Inspired Rage she has 3 attacks (2 Claws and 1 Bite).
So all that seems to be working... what isn't... I took Lethal Stance on the main. When she accepts Inspired Rage, it deactivates Lethal Stance and greys it out as unusable. When Wenduag is raging she's supposed to wildshape to Wolf. That ability shows active during Inspire Rage, but she doesn't wildshape. Now that one I can see is potentially tied to her Barbarian rage, but Inspire Rage is supposed to activate all Rage abilities for those that accept it.
I submitted via Alt+B tonight.
This is completely ruining my Demon playthrough as it is wasting the main feature of Skald.
It still share other rage effects like reckless stance properly
https://steamcommunity.com/sharedfiles/filedetails/?id=2953005795
Apologies for being annoying.
Right - a new class in an Owlcat game. Other than the obvious answer of 'Owlcatitis' - Ulbrig doesn't have an existing stance of his own, does he? because they NO LONGER stack.
The Stance bonus is applied twice to the initial rager:
https://steamcommunity.com/sharedfiles/filedetails/?id=2953320315
No one else gets the Inspired Rage, they still get the Stance though, it is NOT locked to +3:
https://steamcommunity.com/sharedfiles/filedetails/?id=2953320613