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Demonslayer ranger
Gendarme calvier
Vivisectionist
Mutation warrior
Zen Archer
Shifter
Skald
Kineticist
Sword Saint
These classes have no reason to multiclass
Monk on the other hand is a popular dip class for a single level or two.
Do not get sucked into the hype though, there is a guy floating around youtube claiming 1000000000 damage builds! Yey!
I watched one of his 'builds'.... for unfair supposedly.... the character at 6th level had a base attack bonus of 1 and no real spell attacks yet.
Theory crafting is fine, but remember you have to play that character through 20 levels not just at 19 and 20.
1: No reason too.
Sure monk dip is great but it isnt neccery to beat the game.
2: Level 9 spells.
Aka the screw you spells.
3: No sense roleplay wise to do so.
Simply put there are indeed some brokenly overpowered builds.
But honestly you dont need to be brokenly overpowered.
Just overpowered is good enough for most cases.
Regarding my character, it's a Cavalier, Disciple of the pike... and I was thinking of going Bloodrider. The idea would be to level up both classes, not just a dip. And be able to have a disciple of the pike with mount. I don't know how that would work? It's a good idea?
Even on level 1, the +10 movement seems a nice addition.
On the other hand, they're kind of simmilar classes, so maybe it's not really so beneficial?
That said.
I dont think mixing them is worth it.
Mostly because unless your entire party is mounted that extra 10 ft wont mean anything in battle.
And if your entire party is mounted you still move to far from the party getting ambush or you wasted a level getting 10 ft you wont use as your paty cannot keep up.
Good news, lol....
nah, I'm playing in core and don't really want to lower it. If my main is meh I'll have to compensate with the companions. I already messed a few things in my build so...
Good points. Thanks! yeah, I think I'll stick to single class for now.
Mutation Warrior gets his Grand Mutagen at level 19, which means you can sacrifice the offensive crit multiplier capstone for a defensive WIS/CHA to AC feature of the Monk or Scaled Fist dip. I use Lann as a Muttwarrior19/ZenArcher1 almost all the time.
Sword Saint pairs very well with Duelist, because the two iterations of Canny Defense stack, so you can get INT to AC twice. Again, you sacrifice offense for defense.
While basic Skald has little reason to multiclass, since you want to scale the rage powers, Court Poet Skald subclass has no reason to not multiclass past level 16 since Insightful Conteplation INT/CHA bonuses do not scale past that level. I use a CourtPoet16/ScaledFist1/Loremaster3 as my tank on unfair.
A bizarrely untrue statement. Loremaster levels are extremely useful on almost any arcane caster. In fact, very few arcane casters want to remain pure. Something like a BFT or a Diviner have a very strong incentive to go for their capstone, but virtually all other wizards and sorcerers benefit massively from loremaster. And you can also make solid fighter/mage builds with level 9 spell casting capability like Wiz5/EK10/Loremaster5. I turn my Nenio into this every time I play a full arcane caster myself.
Other wizard builds may want to dip sorcerer to get access to bloodline arcanas. A ray caster or AoE damage dealer Elemental Specialist wants to dip Cross-blooded Sorcerer to get two of the Red/Brass/Gold draconic bloodlines while an Enchanter, Necromancer and even Illusionist Wizards want to dip Cross-blooded Sorcerer for the Undead and Fey/Arcane bloodlines.
Everyone but a fully dedicated dex+wis/cha/int tank is lacking AC when Inevitable Darkness gets a +116 attack bonus.
Haven't played this for a while now but:
Demonslayer Ranger is a great 1 lvl dip for martials.
Vivi is a great 1 level dip for a mutagen and 1 dice of sneak attack.
Mutation warrior is good if you want to have a full BAB progression and get the mutagen. Important if you go for Legend and want some extra attacks. Don't know how Legend works with Transofrmation now. For mercs i would never go full 20 of Mutation Warrior.
Skald - the basic version. I only go to 16 with Skald. Then 2 Paladin levels, 1 Demonslayer Ranger and 1 Hellknight.
Sword Saint only to get the touch attack thingy. You don't need more levels after that imho.
With Last Stand AC doesn't matter if you kill it in 1 or 2 rounds.