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Yup my mistake on many shot, i was thinking it gave extra arrows with more attacks.
The manticore version ends up giving you 4x weapon damage on your first attack in a round. So yeah only +4d6 on the first attack there for the archer.
Between those two, the fact that it was entirely different in 3.5 and also playing dungeon and dragons online its hard to keep track of what many shot does =p
The screenshots i posted had the bone fists on. But i didn't really do a damage per shot break down, that is due to specific builds. It's why i was just saying that a fighter needs to get to about 130% of the damage per shot of a manticore (6 manticore levels) to overtake in the end. Fighter only needs to do 105% of the manticore damage per shot if the manticore stays at level 4 and doesn't get shifter's fury.
Since I was only looking at the suggested 4 manticore build it was more of a "what would we need to pick up in those 16 levels to beat a fighter." Running the assumption that both are getting full trickster improved crit feats. The manticore needs to get to 95% of the damage per attack to match the fighter.
Taking the 2 extra manticore makes it much closer, even if only 1 iterative attack actually hits. Going 6 manticore you 100% take shifter's multiattack. This drops the manticore to having to do 82% of the damage per shot of the fighter to match it.
Extra attacks from haste/ring are primary attacks. If you went manticore 6 you end up with +18/+18/+18/+18/+16/+16/+16/+13/+8/+3 from bab with haste + ring + rapid shot.
Going from my Mutation warrior above, her average damage per shot is 81. This can go up or down depending on gear and buffs (these screen shots were only taken with arcane buffs. 1 brownfur buffed both characters with what it had access to, so no prayer, etc.)
Just for this discussion ill do the 81 dmg per shot.
So a 4 manticore needs to get to an average of 81*0.95 = 77 damage per shot.
6 manticore needs to get to 81*0.82 = 66 damage per shot.
Meaning if a 6 manticore, doing 1d4 base damage before buffs can get to doing 66 damage per shot then it beats the mutation warrior. The size (manticore shape + legendary proportions) buffs brings the base damage up to 1d10.
So 1d10 ~= 6 damage per shot. get a total of +60 damage from str/weapon spec/studied target/bone fist/enhancement bonus/etc. and a 6 manticore beats a fighter on damage. This is only counting base damage, meaning stuff that is multiplied on a critical. If we can't get to the +60 damage then the deficit needs to be made up with sneak attacks, etc.
Every 1 damage lower than +60 needs an extra 1.85 damage made up from sneak attack.
Example, if we only got to +50 damage per attack, then we need another 18.5 damage from sources that don't crit.
If you liked ranged go manticore. I look at feyform shifter as a full BAB rogue which slayer already kind of did. Though locked at 6d6 vs 10d6 of feyform not counting feats. But has DR/spell resistances/concealment/ and saves vs mind affecticing and terrain resistances. So much tankier than both the rogue and slayer with a higher damage ceiling than a rogue and probably most slayers as well while being tankier than either.
I am counting tankiness in a broad sense in this regard not just AC. A shield slayer with the right feats could probably come close or surpass feyform with the right feats and dips but as a pure class feyform on top of the 3 minor aspects it gets is hard to beat as a pure melee.
I think shifter in general lends itself to trickster and legend the most. But not solid enough to argue it lol.
I think the best build for manticore is legend/mutation warrior.
Now which one is stronger at the height of their power? Man that's a tough one. Feyshifter has 20d6 sneak attack dice, much higher ac, and slightly lower attack bonus.
Manticore has no sneak attack, higher multiplier, more attack bonus, and attacks at range.
Honestly I can't say which is better, they are different.
My best as a non-trickster non-legend (for obvious reasons) Manticore :
https://steamcommunity.com/sharedfiles/filedetails/?id=2945225167
the only buff (excluding self-buffs like my own mutagen) i've got on me is a haste potion for +1 attack per round
the only item equipped is Hasting Expense for +1 attack per round
My Attack bonus is actually +4 higher because i've got a +4 passive bonus to ranged attack who is only displayed on combat log.
My Damages are +6.5 higher because i've got Hammer the Gap feat.
Imho, it's definitely better than bow user, If something can compete, it will be dual wielding throwing weapon and it will be difficult.
Fey and Manticore are the BEST Shifter Archetype, so you're on the right track
Fey is a melee rogue (without a lot of rogue talents, so can't really tank with it)
Manticore is an Archer (with powers replacing the missing talents)
Both are ok for multiclass if you take 4 levels. Both are ok to make lvl 20 cos their power scales well.
So...which one to pick?
Easy
Do you want a MELEE two-weapon-fighting rogue that attacks 5-6-7 times per turn with sneak attack?
Do you want a RANGED char that shoots 14 arrow per turn?
Both are viable, it depends on which kind of char you like the most
P.S.
Having a melee NON-TANK char, if played on high difficulty (Unfair) can be troublesome cos of how aggro works in this game.
I've just started what was supposed to be a test run in Through the Ashes, with Feyshifter just to see what the new class can do and how it feels, and what can I say, I really enjoy it so far.
Having the claws gives you quite a powerful default melee weapon, you don't have to bother about finding better gear on that front, getting 20% Concealment from Fey Aspect is also very nice, and ultimately, the Claws even get Bypass DR/-, which is quite powerful in its own right.
On top of this, you get to transform into an Ankhou, which even early on gives you a whopping 5 Attacks instead of the 2 in your regular form, plus all the bonuses from your Claws still apply in Ankhou form, which is pretty amazeballs all round.
Visuals are cool (finally claws actually show up on your character!), and the Ankhou transfo feels like a proper back-against-the-wall trump action like in the best movies, the hero is almost beaten, but then his inner power awakens and he transforms into a murder machine... basically exactly what an Ankhou is, heh.
I thought Ankous were Fey Assassins?