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Een vertaalprobleem melden
-Mithril full plate +1 = +10 AC and it allows +3 DEX (16) so +13 AC (armor + dex) total
-Be a halfling for the bouns to fighting defensively, take Crane Style, have 3 in Mobility and that's a +6 AC when FD.
-Dodge +1AC
-Combat Expertise +5 AC (Dodge)
-The ring of protection +7 AC (deflection)
-Barkskin +5 AC (natural)
-Small size +1AC (size, halfling)
-Tiny size +AC (reduce person)
-Shy Lily's Helmet +2 AC (profane)
-Foresight +2 AC (insight)
-Engraved Lucky Bracers +1 AC (luck)
That's 54 AC without anything crazy and you can easily buff that up to 80 or more since you can still get morale/sacred/competence/dodge (more)/untyped/reduce enemy AB/more natural armor/wear a shield/wear a better armor.
While this is ofc true its much easier for a naked tank to achieve. And they can reach like 120.
The heavy armor needs a feat (and actually others as well, armor training) and you actually need to find a decent one.
It would be easy to do something like adding the mythic feat for heavy armor (it's in the PnP, why isn't this in the game?) and add a permanent bonus item like a book that grants armor training (1) or something different if the character already has this feat or so.
Naked tanks will still be stronger but heavy armor won't be that bad
10 Base
14 Heavy Mithral Armor +5
9 Tower shield +5
1 Armor Focus
2 Shield Focus
1 Dodge feat
7 DEX
7 Ring +7
6 Amulet of Natural Armor +6
3 Embroidered Gloves
3 Fighting Defensively
5 Combat Expertise
2 Shy Lily's Helmet
2 Shield Wall
3 Morale AC Helmet of Comradery
77 AC
Optional - Halfling +3, Mythic Dodge +1 / 79 AC
Spell buffs -
4 Legendary Proportion (6 Natural-2 Size)
2 Foresight
1 Haste
84 AC with buffs. / 88 AC
Then you can do more with abilities, you can get from companion (Aroden's Wrath + Mark of Justice = Charisma modifier as Sacred AC). Even more with mercs. Demongrafting. Mythics abilities/spell can grant you AC. Crane Style (Martial Artist Background).
Using scribed scrolls with UMD you can get Frightful Aspect, Transformation, Seamantle for +18AC.
Do they still have the True Strike bug? You used to be able to cast extended true strike and it wouldn't end with a spell attack. You could use a metamagic rod of quicken to get 6 snowballs off with +20 to hit over 3 rounds.
I think you still have to be pretty focused in PoE1 & 2 on Path of the Damned ...
Was WotR created with powergaming in mind though? Absolutely. 25 point buy, mythic levels, various extra feats/features/rules that power up the player more... To make a character that isn't an absolute monster you have to try pretty hard.
As for NWN2, poor analogy, the NWN games gave you a single character plus... I forget whether it was one or two AI companions with extremely basic AI. The player was comparatively weak, therefore it was appropriate to keep the monsters fairly weak too.
WotR puts the player very much at the "power fantasy" end of the balance scale. For better or worse. It then dials up monster stats to 11 to compensate for that enough that the player can't just slam their face on the keyboard to win. It does make something of an arms race between the player and the game, which is somewhat unfortunate to those unfamiliar with Pathfinder rules. It's a complicated game system, a random casual isn't going to pick it up overnight.
But that is what difficulty settings are for, WotR giving a lot of sliders to adjust different aspects of difficulty to suit the individual. The only thing stopping players turning down those settings is pride. And that's really the crux of this whole argument, prideful players are having their delicate feelings stung by the idea that 'normal' is too hard for them.
Yes, also optionally you can get the tranquil whisperer song for +4 morale instead of the helmet. Also still viable with a two-handed weapon / dual wielding and shield spell from UMD/infusion, you only lose 6 AC, so still above 80. Another +2 sacred from blessing of the faithful.
With two-handed you can still take crane style feat chain (without monk dips) for +7 dodge when fighting defensively. Crane style + two-handed still works together afaik. It shouldn't, but it does. You should be around the same AC value as described above with that, but higher offensive power without the tower shield - at the tax of several feats for IUS + crane style + crane wing.
Pyjama-wearing monks really only have the advantage of potentially infinite DEX + WIS/CHA stacking at lesser feat tax. So, they better have some great stats and archmage armor.
I'd also say that armor-based tanks are more viable here than they were in Kingmaker, because at least here you don't have a bunch of enemies targeting touch AC every late game encounter.
One can also make armored characters that follow RP logical builds for the people that like to whine about "non RP compliant" build.
I just didn't because I experienced Kingmaker and I know the game will be long, fighting focused, and as I want to explore most in the first playthrough to do more specialized ones afterwise, I just lowered the difficulty to make most fights trivial. But early game I did most in normal-core without sweating. Until Act 4. So, from the moment you're not in the Abyss, it's pretty simple. Then, well, you're in the Abyss, I'm not shocked by the increased difficulty.