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I save a LOT, after every corner. If I go unbuffed in a fight some party member might go down but with all buffs up+summons for tough encounters every fight was ok so far. The water elemental in the first city was hard, it took a few runs. The Lich guy was also not easy to beat. I play one difficulty higher than normal with companion auto level off and respec on. Seems perfect for me so far. My current party could also work on higher diffuculties I think.
Crusade mode seems better than the Kingmaker minigame. Balance of generals seems a bit off. Arcane casters+healing is the way to go. No reason to play fighters or rangers.
Overall, really good game so far. Took me 3 hours to make my characters, closing in on 90 h now. After my neutral/good/chaotic Azata game I want to do a full evil run as Demon.
Try paragraphs ...
What? I said THIS GAME was tested in Beta, not PnP.
Edit: If you don't like reloading, play the table top adventure path. The choice is that simple. Owlcat *isn't* a DM, ffs, it is a computer game company.
Why can't people see the difference? Are we all that entitled?
You can for example make a human Wizard 20 while taking feats that make sense both for roleplaying and are good, go for example Lich mythic path. Take a party like Wenduag, Daeran, Regill, Camellia and Nenio. Make them all only level up in their base classes (maybe take Hellknight for Regill if you think it makes RP sense, same for Nenio and some Loremaster levels), make them all only take feats and skills that make sense roleplay wise, pick spells for Darean and Camellia that make sense RP wise, Nenio and your MC can cast whatever they want as it make sense for Wizard in the P&P game.
And beat Core without the need to reload many times or at all (you could do it playing last Azlanti) but Wyzilla will lie or make up a reason why that isn't true when I know it can easily be done.
I've beaten the game on Unfair + Last Azlanti so I know what I'm talking about. This thread is ridiculous because it's like talking with a rabid brick wall.
And they also say crazy things like "taking Last Stand goes against roleplaying because it's OP" or "grease is too strong so it's not roleplaying", I have a hard time thinking they aren't trolling.
Sorry mate but WotR is 1e not 2e. I am not sure how you could be confused about that given the differences.
The problem I find when I deal with the game Owlcat made is that above Casual, they don't seem to actually follow the actual Pathfinder RPG rules. Armor classes, attack bonuses and the like seem to leap into the stratosphere. And I'm still not sure if Seelah is getting the double damage on first smite hit against evil outsiders, undead and dragons like she's supposed to.
I can only imagine Owlcat made the changes they made not to appeal to the 'munchkins' but to make it so that enemies wouldn't evaporate in 18 seconds. The assumed 6 second round in Pathfinder, and 3e before it, has always caused issues for a genuine representation of the Pen and Paper ruleset. I remember the stupid 'Parry' rules in NWN.
Owlcat has continued the D&D CRPG tradition of making stupidly twee builds for NPCs though, instead of more boring, and more 'mainstream' ones.
That being said, as someone pointed out, the magic items in Wrath are stupidly OP for anything that would ever show up on a tabletop. But at the same time, the idea that the average cultist in Kenabres is an 11th level character is ridiculous.
In my case, I just play on Casual with no damage-to-me nerfing and deal with things as normal.
Nah, you're just upset that I actually spelled out some of the vastly unbalanced feats that munchkins take advantage of, and you now know there is no possible way you can pretend you don't use them, and are in fact; a munchkin.
Also lol @ pickpocket - Yet another player who is clearly aware of every unbalanced part of this game, yet pretends not to take advantage of any of them. Sure buddy, sure.
I did read the rest of what you wrote and I agree with a lot of it, but I'm focusing on this because I am definitely not trying to convince you, or anyone else, that they are at fault. You are doing exactly the same things I am doing, I've said multiple times in this threads which munchkin things I myself take advantage of, even if we don't share the same definition. The fault lies with the developers for tuning encounters so that many of the options they provided aren't actually viable. I'd never expect perfect balance, but some class features, Mythic feats and spells are huge outliers, the kind of things that can turn a character from a limp noodle into a powerhouse in a single click. Or even your whole party into a powerhouse in a single level; for example I can't think of any metagaming reason not to take outflank on everybody as soon as it's available at level 7. It can turn a mediocre team into a blender of death, nothing else comes close. So I have a wealth of options but only really one logical choice.
Hate them like you want but Tyranny and Pillars of Eternity 2 are leagues better concerning the core-gameplay. Because the rules were made with a cRPG in mind, not a PnP
(WotR is still a great game and a faithful conversion into a cRPG)
This game has min-max players that mock the companions for weak stats and classes.
And you have players that pick useless traits that fit their character.
Both play at least in the beginning on normal.
In the PnP the DM can do a lot to balance things and in general non-combat is much more important.
Here almost everything boils down to max combat-efficiency, weird dips (from a "lore" perspective), etc.
No, it's not. Even the people who support the bad balance admit it's not a faithful conversion.
I mean the rules.
They had to inflate everything, sure.
And some mechanics are semi.
But the core is there
So me casting 20 heightened sirocco and waiting invis for the boss to die is not roleplaying i guess.
But i don't care. I only care to be as overpowered as possible. Played the game for 500 hours and don't know 80% of the lore, it's not important for me. If the gameplay would be bad, i would not even bothered to complete the game.