Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Trip ability is self casted.
I might be missunderstanding something here:
Pets which trip with one of their attacks do still get the other attacks.
Pets which trip via Trip from Bully have to spent their attacks for it and only attack once.
(Assuming this is correct and not a missunderstanding)
When I combine the two (wolf -> subclass bully) do I get the +2 to trip checks on the default trip of the pet or do I have to actively use the bully one? Or from what you responded: Does taking the bully subclass overwrite everything and you just auto cast the Trip from bully at a +2 difficulty and lose your other attacks?
There's also the chance for trip without that special attack. No idea if it stacks if you use the button, since I prefer to use charge instead. Trips the enemies often enough for me.
1. Gives you a passive +2 to all trip attempts, including those given freely to wolves and such.
2. Gives you access to an active ability called ``trip", which gives you a trip attempt for a standard action.
3. Gives you access to more feats like the teamwork trip feat.
Wolves et al won't benefit from 2 (because they already get a free attempt with each attack so why waste an action on a trip attmept when they can just attack?) but will benefit from 1 and 3.
Thank you, that was the information I was looking for and what I hoped it would be. :)