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After that, there's no direct timers, just quests that will fail if you go to the next act before finishing them, the Journal will tell you, and the game warns you before doing the action that moves you to the next act.
Beyond that, there's one condition for a secret that requires a particular week of the year during the tail end of act five, but it can be any year, and if you need to, just fast forward the days to get to the next year, but the quest is entirely optional, so don't feel like you need to do it.
Hence my question is specifically how exactly does time progress in the game? Does time progress just by standing around? It will be really silly if quests fail simply because someone left their PC without pausing for an extended period in a game like this.
Travelling costs more time than spending it on a single map.
Resting takes 8 hours, if Im not mistaken.
In the crusade management you can skip whole days.
Caveat: I'm not totally sure if stayingf on a map awake counts toward timers, as you have very few of these. It does count for buffs/debuffs, and there it's real time out of fight.
Thank you.
And ouch. Very silly design choice to penalize players for taking their time exploring or engaging the gameworld... and even for doing nothing lol.
IMO if it really does not matter, timer should just be removed from the game. In-game events should trigger based on campaign progression (completing missions and activities, discovering specific locations etc) instead of real world time, like it does in almost every beloved RPG.
Thank you all for taking the time to reply. Hope the developers remove such idiotic mechanics.
Also, there is a reason you can simply skip time, because there will be times when you just want the next troops for your army or just start the next part of the story and have no other way to pass the time that makes sense.