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If you want to wear heavy armor arcane magic your best bet would most likely be the either Steelblood Bloodrager (Barbarian type with mostly selfbuffing spells but special bloodlines that can give some offensive spells though your spellslots are extremly limited and max lvl 4 spells))
Or Armored Battlemage Magus who is limited to level 6 spells but can use spellcombat/strike which allows the class to blend in spells into melee combat (you either attack with a onehanded weapon and cast a spell in the offhand or channel a touchspell through your weapon which also works with two handed weapons)
You also could go the divine magic route and play an evil cleric/oracle as divine magic is not hindered by wearing armor if that is fine for you (divine concentrates more on buffs/support but also has access to some fire and necro magic)
Multiclassing for a mage-warrior build can be done via the Eldritch Knight prestige class. Or the Hellknight Signifer prestige class for that matter. Latter may be interesting if you wish to become a Devil later on.
Or simply go with either Steelblood or Armored Battlemage. Straightforward and won't be requiring any multiclassing whatsoever to achieve your RP goals.
1-What should I choose as a class before eldritch knight and when to level up that one
2-What about warpriest or inquisitor classes? Are they not suitable for this content?
Thanks for your answer btw
If I misunderstood and what you're looking for is a melee fighter with magical support (like buffs or the occasional touch spell), then magus or bloodrager would be better for you. I prefer magi, but that's me.
Can you describe what you would like to be like in combat? Like, "I want to charge in with my sword, super-juiced on magical energies, in lightning speed and with incredible power", "I want to sword fight with one hand while throwing fireballs or freezing my enemies with the other", etc. That might help us give you better advice.
My intention is to cast necromancy magic (for rp I would like to use limited spell schools) as long as I can and then if I need to, fight with my sword. Yet I would prefer the char to be a melee char at the beginning and than slowly turn into this, not necessarly tho
Eldritch Knight works best for arcane fullcasters. Wizard, Witch, Sorcerer and Arcanist all work. A Hagbound Witch fits your described transition to become more and more evil as time progresses the most. Plus its boni to Strength can help for melee builds quite a lot. Wizard is the best pick if you want to have as many feats as possible, closely followed by Seeker Sorcerers. There is much freedom depending what you want for your character to be.
Easiest multiclass build would be 10 levels in your arcane base class and 10 levels in Eldritch Knight. But you can mix & mash as you like here. Really boils down which class features you are interested in to have for your character.
Warpriest and Inquisitor are divine spellcasters. Thematically and mechanically different from arcane mage-warriors builds. But if you're OK with ditching arcane for divine spellcasting, then Warpriest and Cleric can be good fits for heavy armor spellcasters. Note that divine spellcasters have no need for the Eldritch Knight prestige class, nor do they meet the requirements for entering it, Only arcane spellcasters do.
Do I need to give first 10 levels to base class and then to EK or give them occasionaly?
In order to fit your RP needs, I'd consider going for more of a melee class and rely on your Lich mythic path for the spellcasting. However, you won't be great at it. If you're playing on lower difficulties, then it should be fine.
Lastly, what is the adventage of EK, I couldn't see info in character creation page. Like does it give heavy armor proficiency?
Additional combat feats and a capstone ability at 10 levels invested into EK to quick cast a spell on crit (if you crit with your swordstrike you can cast a spell in the same round)
No heavy armor prof. is usually not gained by arcane casters (besides the specific magus and bloodrager subclass) as has to be taken manually as well as armored caster feats to not fail your spells on chance when wearing heavy armor. The hellknight signifier prestiege class gives you some armored caster feats as well as armor prof.
I know you want to solo but this game was really designed around using a party. The game can be brutal even for crpg veterans, for a newbie it can be very frustrating and very unforgiving.