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Note that to UIE, anyone that doesn't share his precise value system or does not act in his "approved fashion" is woke. To the rest of us, it's just folks resembling your average population mix.
I'm guessing he hates SoD expansion then. TBF I didn't really like it either, but mostly because the overall writing was just bad and companion treatment is inconsistent Where some fan favorites get full attention while others are just there barely better than faceless NPCS. Dungeon Design is amazing at points though.
The other guy is right. Pathfinder is notably far more difficult than any other rpg. Enemies have bloated stats and force you to pre-buff nearly every fight. However, on the other hand I do believe that those games also give the player the greatest creativity in terms of builds.
If only the balance of those games were better.
The two games are so different that they might as well be two different games. BG2 is great, BG1 is bad.
Buy both. BG2 is literally a continuation of BG1. You can also import your character and pantaloons from BG1 into BG2.
Pathfinder is not as good as the BG trilogy in terms of character design, banter and story but it is in my view close enough in quality and is made on a more modern engine so it definitely looks nicer and there are quite a few new modern quality of life improvements over the BGT and has been definitely worth my money and time buying and playing it.
I would love to one day see a remake of the BGT to look like the Pathfinder games.
BG 2 allows you to continue the same character at the level attained in BG 1, carrying over a good chunk of gear as well. The character arc goes "epic" for that time period (D&D 2.0ish) and the game introduced the concepts of romances, strongholds and the like to computer RPG's. And the EE version provides a new, crossover set of quests that covered the original time gap between PG 1 and BG 2.
Companions, enemies, major NPC's and the like cross between both games, and their roles do not always remain static - they can exhibit growth as well.
The downside is the age - it's been decades since they came out, and the modern engine Pathfinder uses provides more bells and whistles, while it's use of modified 3.0 rules is far superior than D&D 3.0/3.5 provided (and more so than the disastrous and well - maligned 4.0).
I think of it like this - BG 1/2 is a 58 Corvette - Pathfinder a 2020 era 'vette. Both were awesome cars, and I'd happily have both. Just don't give me those ugly ass early 2000's monstrosities !!
BG1 is like an open world exploration RPG. I love how the map tileset is visually connected, it feels like you are exploring one big area: https://i.redd.it/2jy3ffi9k6r11.jpg
The pacing is pretty bad because of it and the story elements are rather sparsely placed. I can see some people getting really bored of it because of it because the really good part (Baldur's Gate City) Comes rather late in the game. The quests also feel far more like your basic fetch quests. Writing just isn't as interesting in BG1, so that can be dissapointing to people.
BG2 focus much more on the writing and has better quest design, but the world and map design feels somewhat disjointed, because you kind of just "teleport" from place to place, but some of the areas you do explore are way more interesting, Quest design and writing in general is also far better and the RPG mechanics have far more options. Those are the reasons people generally love BG2 and not BG1.
They are both worth it, but I wouldn't recommend people forcing themselves to play BG1 if it gets boring for them, because BG2 is worth experiencing with or without BG1.