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The game makes numerous changes compared to tabletop. In this case, the in-game description indicates evil eye, fortune, protective luck, and misfortune. In this game, it definitely works for evil eye and protective luck. I can't confirm or refute fortune or misfortune (or any other hex.)
I'm not saying you're wrong, necessarily, as I've not really experimented with the witch to know for sure. What I will say is that I hear this all the time, only to discover that WotR does, in fact, work like tabletop. A good example would be Monster Tactician and summoning feats. People will swear up and down they don't work together in WotR, even though they do. Then people will say it's because WotR makes changes to tabletop rules, even though this is how it works RAW in tabletop as well.
I have heard that in some cases, you might need to cackle before using a hex though. Maybe that's the issue? That might be an old beta thing.
At least, qualify your response. Something like "In tabletop, cackle doesn't apply to protective luck. Maybe it's like that in the game, as well."
K. My mistake for [checking the in-game tool tips and game's wiki].
https://steamcommunity.com/sharedfiles/filedetails/?id=2929657213
The wiki is wrong, so there is that.
I multi-class Camellia, pick lvl 2 shaman with protective luck and at lvl 3 pick a witch class with cackle thinking that i could then take fortune hex at lvl 4, but after I respec Camellia and pick chant it works now, thanks!
Witch and Shaman hexes stack so using the chant/cackle from one wont work for the other.