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On hard/unfair, you wanna go with nature + mystery, scale fist dip and animal companion.
With angel mythic you won't need spell penetration. The best spells don't care about it either way, while others (if you will want to use them for some weird reason) will use your CL reliably enough.
Dipping a level or two into paladin & 1 into hellknight is also a good idea, since smites stack.
For 1st mythic, you'll wanna take either "close to the abyss" (extra attack) or the trickster one, if you're too lazy to craft/buy mirror image scrolls.
Mage armor only works with mage armor spell AND only if the characters that has the feat casts it on themselves, not others. So drinking a potion or using scroll is pretty common when you wanna go that route
Also, I'm not sure if you've got through the game already, but you will spend a decent amount of time at level 20 & mythic 7-9. And can get level 20 in the middle of chapter 4 if you're going with 4-man party, or by the end of Chapter 3 if you're going solo. So you won't have to wait THAT much to get to max level.
So I played around with the unarmored/ nature/ ancestor build on normal difficulty with the DLC (so that i could fully build out the character to test it)... and i struggled against that first demon.
With 68ish AC, he didn't do much damage to me, but even 40 attack (which I only had for 10 rounds, due to that Revelation) wasn't enough to hit him reliably; he was listed as having 57 AC. I saw that he had a bunch of buffs on (including shield, etc), so i tried Greater Dispel... and that didn't get past his spell resistance (which was ~35, iirc).
i did eventually take him down, but it took a WHILE.
So I don't really know how to stack more attack on this character, but I kind of think that's necessary. Or maybe I just shouldn't solo the DLC >_>
I guess I'm going to go pure oracle with Battle + Ancestor, and use heavy armor. I think I will have enough feats to boost it some.
DLC is a bit more difficult than the main game, but yes, having companions helps a lot:
Cleric with Guarded Hearth will help you AB skyrocket;
Bard helps as well;
Having haste and greater heroism on is also pretty useful.
You can use things like +stat spells/items, frightful aspects, bane weapons (crusader's edge spell), eagle soul and ect to boot your AB.
Not sure about normal, but most of the time buffing before combat was mandatory on hard.
If you choose your buffs right, though, you simply steamroll through most encounters
I'd also say you are correctly sensing that the best ancestor and battle revelations work at cross-purposes to some degree. The way to solve that is to not take both on the same character, though nature/ancestors is fine if for some reason you're not a fan of the battle mystery.