Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Baltar777 Dec 10, 2022 @ 11:10am
Ranger Demonslayer - Javelin Build? Even Dual Wielding Javelins?
Hey everyone,

So on a hard playthru... first dungeon took me more time than I care to admit lol.

I did get a decent Javelin and started throwing it and found it doing more damage than my Shortbow.

I have read that Javelins go off your strength modifier. Now is that just for damage, or does it use your strength for the attack roll to see if you hit at all, then also uses strength for your damage roll.

So, started wondering about dual wielding Javelins.

Is this a viable option for a Ranger Demonslayer?

Also, at range, when I attack and if I have dual wielding, would my main be throwing both Javelins, or does the second Javelin only matter when in melee combat?

So basically - is Dual Wielding Javelins viable for Ranger Demonslayer; when I am at range, would she throw both Javelins, and does the Javelin's chance to hit go based off the STR stat or on the Dex stat, then the damage roll is based on the STR stat?

Thanks for your time, sorry this one was convoluted but wanted to check before I get pass the point of no return lol

Thanks to everyone in this community, everyone has been helpful and gracious to my newb questions. I appreciate it.

I wouldnt be this confused about stuff, but to be frank, after just going thru the first major dungeon... This game is more indepth than Baldurs Gate/Pillars, etc. More things to be juggling at once and stat boosts and debuffs seem way more important so far.

One little thing I did like that they did, even if they resist a Debuff with a saving throw, the enemies still have the debuff for 6s in turn based mode; so the full hit would be like 32 seconds, but you can still prep a debuff with your next character attacking them to take advantage of the 'failed' debuff.

Owlcat put alot of work into this and its awesome.
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Showing 1-4 of 4 comments
forkofspite Dec 10, 2022 @ 11:21am 
* thrown weapons (such as javelins): strength to damage - it's still dexterity for the attack roll bonus.

* bows (short / long): dexterity for the attack roll bonus. If it's a composite bow, add strength to damage. If it's not a composite bow, no extra damage from strength.

* dual wielding concept: mechanically, it should work. Dexterity bonus to attack rolls on both. Strength bonus to damage on both. It might only be half-strength bonus to damage on the off-hand weapon - not certain about that.

* viable option: not for me to comment - perhaps someone else will advise.
Schlumpsha Dec 10, 2022 @ 11:36am 
A fair warning:

There are two unique javelins in the whole game. Not counting a certain intelligent weapon who can transform into other weapon types, including becoming a javelin.

You will likely see some magical javelins along your playthrough with generic enchantments. But that's pretty much it. Not kidding you here. If there were a special award for the most underrepresented weapon type, it would go straight to javelin.

Still can be a fun weapon choice if you don't specialize in it and have it more of a ranged side-arm.
Immortal Reaver Dec 10, 2022 @ 11:59am 
Go for throwing axes if you want to dual wield, because they have light weapon description so they get -2 penality only, and you get neat axes earlier, and boss has 2 unique axes so you cannot miss them.
If weapon in secondary hand is one-handed it gives -4 penality, and both Javelins and Darts are one-handed weapons. So axes are only light throwing weapons.
If you do use Weapon Focus feat you can have Javelin in main hand and Throwing Axe in secondary hand.
Baltar777 Dec 10, 2022 @ 12:29pm 
Thanks so much for the in depth replies, everyone. I appreciate it!
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Date Posted: Dec 10, 2022 @ 11:10am
Posts: 4