Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Duder Dec 9, 2022 @ 7:41pm
After Drezen, Act 3?
Is anything timed with this act on the main storyline? I have tons to do and trying to balance that with CM, which I actually like reminds me a lot of HOMM.
But still trying to learn, some parts feel a little wonky.
And anyone else have issues hovering over buildings and demon armies to get the tooltip? The area is like 2 pixels unless I change it to build or adventure mode
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Showing 31-45 of 87 comments
Duder Dec 10, 2022 @ 6:03pm 
I'm still in Act 3. When does the Storyteller return? Feel like I can't advance a couple quests without him
The Dragon's Fate for one, I showed him the scale but I have a claw now too.
forkofspite Dec 10, 2022 @ 6:51pm 
The Storyteller has been *captured* by one of the threats to this area. You'll run across him at some point. And, if you want to know which quest in advance ...

The Dragon Hunt

(* captured might not be correct - I don't remember the exact circumstances)
Last edited by forkofspite; Dec 10, 2022 @ 6:53pm
Duder Dec 10, 2022 @ 6:54pm 
Originally posted by forkofspite:
The Storyteller has been *captured* by one of the threats to this area. You'll run across him at some point. And, if you want to know which quest in advance ...

The Dragon Hunt

(* captured might not be correct - I don't remember the exact circumstances)

Yep I'm doing it now thanks.
Duder Dec 10, 2022 @ 9:07pm 
Pretty sorry excuse for a dragon's hoard, it must have been lazy.
The mandragoras were much harder
forkofspite Dec 11, 2022 @ 5:44am 
The lower portion is optional - the optional stuff is typically more difficult.
mudakonn Dec 11, 2022 @ 5:48am 
Yeah - all these "optional" parts are in fact mandatory. First act You just need to collect all magic essences from "optional" locations or you will have extra hard time with all DR guys in Act 2
forkofspite Dec 11, 2022 @ 6:22am 
Originally posted by mudakonn:
Yeah - all these "optional" parts are in fact mandatory. First act You just need to collect all magic essences from "optional" locations or you will have extra hard time with all DR guys in Act 2
Doesn't make it any less optional. I failed to talk to Storyteller before Queen Galfrey at the start of Act 2. Presently, I'm past Darrazand and about to enter the Drezen dungeons.

Cold iron weapons are easy. Good aligned weapons are accessible through Bless Weapon and Align Weapon. Definitely less convenient than having an artifact automatically bestow those qualities, but nevertheless, it's still optional.
Last edited by forkofspite; Dec 11, 2022 @ 6:23am
Duder Dec 11, 2022 @ 12:11pm 
Originally posted by forkofspite:
Originally posted by mudakonn:
Yeah - all these "optional" parts are in fact mandatory. First act You just need to collect all magic essences from "optional" locations or you will have extra hard time with all DR guys in Act 2
Doesn't make it any less optional. I failed to talk to Storyteller before Queen Galfrey at the start of Act 2. Presently, I'm past Darrazand and about to enter the Drezen dungeons.

Cold iron weapons are easy. Good aligned weapons are accessible through Bless Weapon and Align Weapon. Definitely less convenient than having an artifact automatically bestow those qualities, but nevertheless, it's still optional.

Exception the flail "Demon's Terror" a +2 non cold iron flail
I think maybe they forgot to add cold iron to it. It doesn't have bane or anything. Just an increased attack roll on the first attack, and positive energy damage which doesn't damage demons I don't think?
I found that downstairs at the dragon lair
Last edited by Duder; Dec 11, 2022 @ 12:14pm
forkofspite Dec 11, 2022 @ 1:24pm 
Originally posted by Duder:
Exception the flail "Demon's Terror" a +2 non cold iron flail
I think maybe they forgot to add cold iron to it. It doesn't have bane or anything. Just an increased attack roll on the first attack, and positive energy damage which doesn't damage demons I don't think?
I found that downstairs at the dragon lair
My response was to mudakonn saying that essentially everything is mandatory. Plus, I never said that every weapon was cold iron - I said that cold iron weapons were easy to find.

The lower portion of the tower is 100% optional just like the lower portion of the Lost Chapel. Optional doesn't mean it should be ignored, but it's common to find difficulty spikes after completing required portions of maps.
canuck250 Dec 11, 2022 @ 1:30pm 
Originally posted by forkofspite:
Originally posted by Duder:
Exception the flail "Demon's Terror" a +2 non cold iron flail
I think maybe they forgot to add cold iron to it. It doesn't have bane or anything. Just an increased attack roll on the first attack, and positive energy damage which doesn't damage demons I don't think?
I found that downstairs at the dragon lair
My response was to mudakonn saying that essentially everything is mandatory. Plus, I never said that every weapon was cold iron - I said that cold iron weapons were easy to find.

The lower portion of the tower is 100% optional just like the lower portion of the Lost Chapel. Optional doesn't mean it should be ignored, but it's common to find difficulty spikes after completing required portions of maps.

Ya I find it funny the need for some, like they need to finish everything on a map when they get to it. I admit I have to check myself sometimes when I contentiously smash up against a brick wall. Part of the game is exploring, finding the limits, coming back when you are able to cross those. Like the undead pit mage you can find late in act 2. Unless you are prepared for him, there is 0 reason in trying to force out a W, just leave and come back when you are high level or have some diff tools.
Last edited by canuck250; Dec 11, 2022 @ 1:35pm
forkofspite Dec 11, 2022 @ 1:33pm 
Originally posted by canuck250:
Like the undead pit mage you can find early in act 3.
(Just pointing out that particular location is available in Act 2 - I typically find it after the Lost Chapel when I switch back to the crusader army that's still waiting at the camp.)
canuck250 Dec 11, 2022 @ 1:34pm 
Originally posted by forkofspite:
Originally posted by canuck250:
Like the undead pit mage you can find early in act 3.
(Just pointing out that particular location is available in Act 2 - I typically find it after the Lost Chapel when I switch back to the crusader army that's still waiting at the camp.)
errr mb, for some reason I clumped them together, has been a bit, thanks for correction. I will use lack of perception on team why :)
Last edited by canuck250; Dec 11, 2022 @ 1:35pm
Duder Dec 12, 2022 @ 4:47pm 
Which quest will advance Chapter 3 to completion?
Wondering because I'm trying to knock out all the quests before I do that.
steventirey Dec 12, 2022 @ 5:11pm 
Originally posted by Duder:
Which quest will advance Chapter 3 to completion?
Wondering because I'm trying to knock out all the quests before I do that.

Spoilers, just in case someone else doesn't want to know:

After doing the Ivory Labyrinth and meeting the Hand of the Inheritor, showing him the key you get from Areelus lab will start a 30 day countdown, at the end of which the queen arrives. Talking to her to start the attack on the Midnight Fane is what starts the end of the chapter. She will wait around until you are ready to do start the attack.
Last edited by steventirey; Dec 12, 2022 @ 5:12pm
canuck250 Dec 12, 2022 @ 5:43pm 
Originally posted by steventirey:
Spoilers, just in case someone else doesn't want to know:

I will add to this there is a quest you can not do until you are leaving the place so you can't complete all the (!)act 3 quests before you go.
Last edited by canuck250; Dec 12, 2022 @ 5:44pm
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Date Posted: Dec 9, 2022 @ 7:41pm
Posts: 87