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In my experience, there is a "correct" choice that will appear regardless of what your character said to Sosiel about Trever. All you need to do is let Sosiel keep the shield he finds in Act 2. I've said lots of different stuff about Trever to Sosiel, but so long as he's kept the Immaculate Petal, he can always save his brother.
By all accounts he was a terrible person the world is better off without.
that is wrong you have to pick specific victim responses in sosiels quests
i also couldnt save him but you can fix this with Toybox. there are victim, hero and traitor flags in sosiels questline. I had 3 points in hero flag, disabled it and put 3 points into victim flag. reloaded the save and saved trever.
i thought picking the good guy options would save his brother down the line but guess not
I am genuinely curious now. Since you're already playing around with this mod, how do these flags modify Sosiel's reunion with Trever? Like I said, I've gone through this part several times, and without choosing the same options (with respect to whether Trever should be considered a hero, a victim or a traitor) on every save, I still ended up with the the option for Sosiel to raise the shield (Immaculate Petal) every time.
In all my saves, Sosiel first has four (iirc) options to choose from when first greeting Trever (ranging from "Trever, is that you?" to "You're not brother of mine!"), and then when Trever charges, the option for Sosiel to raise the shield would be the first of his reactions.
raising the shield is always there. its just that the options "lets go home" to appear after that you need to have picked 3 victim responses before. if you picked hero or traitor responses,, after raising the shield only options are either you fight your traitor brother or he dies a hero protecting you in the arena. I guess it also would work if you have 2 victim points and 1 hero points or 2 victim 1 traitor points etc.
Yeah, Trever doesn't seem like such a bad guy, all things considered. His two subordinates - the two that DIDN'T try to lure you into a trap to get you killed - paint a picture of him as a harsh but fair, and very respected, Hellknight.
Now, his build is a complete mess. He comes with levels of paladin, hellknight, two-handed fighter, and armored hulk barbarian. It's not synergistic at all. It makes a decent amount of sense lore wise, but mechanically it's not very good. So I can see not wanting to save him just because you don't want to deal with that mess.
Unless you're modding the game (which honestly, I think most people are, and I encourage), you can't respec him into something less messed up because it only respecs him as far back as what he was when you recruited him, which, as I covered, comes with a mess of terrible class combinations.
He's just fine if you rebuild him entirely as a barbarian or fighter or whatever. It's those fallen paladin levels that are the biggest anchor on him, in my opinion.