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The Thieflings detect traps and secret doors, as well as disabling a strong fireball trap in a hallway.
The Desna priests (if you sided with them) will put several groups of enemies to sleep, allowing you to bypass those fights or coup de grace the unconscious enemies. I don't know what happens if you side with Hulrun and the Inquisitors, as I've never done that.
If you rescue the crusaders from the library, they will cast a long-lasting haste spell on you in addition to opening magically sealed doors. I think there is only one magically sealed door you can't bypass otherwise, and it just leads to a bit of loot.
Bit of loot meaning gold and trinkets or is there a powerful item in there
No powerful item I can recall. I think it is the Mordant Waraxe, a +1 dwarven waraxe that deals an extra 1d3 acid damage. Nothing really special.
The only other impact not rescuing the crusaders has is who shows up in your throne room in Act 3. But it ultimately doesn't change anything.
Okay thanks
I'll do fine I think. I have haste with Nenio.
However I was considering starting over since I'm going to probably play this once and not again for years, evil path maybe, lich
Nenio's only lasts 1 round per level, or 6 seconds/level. So only good for about 1, maybe 2 combats if they are close together. The one from the crusaders lasts an hour and a half.
Idk. I might start over still. Going to play Through the Ashes, not finished with Act 1 yet so maybe I'll get the bonus in the main game whatever it is
Specked some of my characters badly not wanting to waste the 3 free respecs too
And not so sure about a Magus anymore. With so many enemies demons and immune to electricity
All in all love the game so far. I loved Kingmaker too (except KM) but this one really tops the first game.