Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Crossbows are bulky to reload, requiring two hands and a dedicated move action to do so (or even a full-round action in case of heavy crossbows), presumably because of the elaborate mechanisms.
But, once loaded everyone can shoot them, even with one hand(and yes, you can even dual-wield them when shooting) and strength doesn't matter beyond the usual encumbrance rules.
- Bows are easy and fast to "load", but more demanding to properly shoot. You always need two hands to do so, for instance.
There are actually two types of bows, normal bows and composite bows:
- With normal bows you apply your strength penalty to damage, but no strength bonus, presumably because they can't handle much overdrawing without breaking, so shooters have to limit themselves. In addition, you cannot shoot them while mounted for some reason.
- Composite bows, on the other hand, are built with a particular strength modifier in mind. If you try to use them with less than the required modifier, you have a fixed -2 penalty to attack (not entirely sure why, perhaps the string being insufficiently tense compromises the balance?) but not to damage(unless you actually have a penalty there, same as normal bows).
If you do meet the modifier, then you add it to damage, but only up to that, clearly because of overdrawing limits again.
You can also shoot a composite bow while mounted.
Seems like composite bows are more like modern real-life bows(with "advanced" mechanisms to allow more overdraw) while regular bows are more like their historical counterparts.
Now, Owlcat's implementation greatly simplifies the above...there is no loading time for crossbows at all, and all bows seem to be composite with no minimum requirement and unlimited modifier. I also think the strength penalty does not apply?
It is mostly incorrect, but at least it acknowledges that, while it makes sense to apply a strength bonus or penalty to bows, it does not with crossbows.
----
EDIT: while writing the above, carashi answered and clarified to me the reason for the tabletop penalty to attack when you don't meet minimum strength modifier. Thank you.
I will stop pointing out historical inaccuracies and misconceptions i think. That would take too much time.
But with the mechanism, once loaded you don't need to apply any particular strength to shoot. In fact, you cannot apply any additional strength.
Right, this makes sense and is the main way Owlcat's handling of bows in incorrect. Blindly adding force to something and expecting it to linearly improve whatever you are doing...never really works out in reality, unfortunately.
I guess we can apply "magic" to it though. Assume in Owlcat's universe, all bows are composites enhanced with "adaptable" and an infinite modifier.
Well...no, that's where I cannot agree. What is there to adapt with a crossbow? You pull a magic trigger with more strength and the loading mechanism stretches? Wouldn't that just cause the bolt to fall out?
No, that's a good point. "Easy" is not the right word there, my bad. Should have stuck to "fast" :)
Of course actually operating a bow is not easy. I guess the finesse required to do so is abstracted by "dexterity bonus gives more attack" in Pathfinder/DnD, and by requiring specific proficiency.
Considering we don't even have simple slings because of the already great number of items in the game, it better that they did it like that.
Totally agree with their logic on this. It would make the game even more confusing for new players if they implemented all the rules and items unmodified.
It doesn't take a lot of strength to reload some crossbows, it all depends on the type. Some were much better designed than others, for some there was a reeling mechanism that draw the sinew back, or a lever
, involving little muscle force. A crossbow allows the shooter to handle much more force than a bow, with relative ease, it should have a much higher damage in game if reality was respected, they used them to pierce armors.
https://en.wikipedia.org/wiki/Crossbow