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IIrrelevant. Past early prologue you'll not encounter dark evironment before a bit. At this point you'll not care anymore as you'll have way more pressing matters (like overpowered ennemies)
Edit: I realize why the two issues seems to be tied, but that's because you did not experience it. Basically every ennemy has 60+ AC with deplacement and camouflage (not affected by true seeing) plus a ♥♥♥♥♥♥♥♥ of other buffs. At this point the light bonus / malus is irrelevant.
So what is the bonus for having a light source?
Nothing really. In pnp if a character doesn't have low-light vision when in dim light, they get a concealment penalty to hit (20% miss) and if they don't have darkvision they can't see enemies at all in the dark and can't target them.
But that wasn't implemented ingame, maybe because people would pretty much always run see invisility, true seeing etc. anyway because most enemies are magically hidden anyway.
Would have been nice if they added some modifiers like mentioned above with pnp to perception and such