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The ability score of your casting stat does not matter (unless there's a unique ability that overides the general - don't know if there any such abilities in this game.)
Spell penetration and greater spell penetration have the same effect. Mythic spell penetration does as well presuming the characters also have greater spell pen (and have the same mythic rank).
However, other features can vary. Some examples:
* multiclassing
* items
* spell specialization (normal feat)
* school mastery (mythic)
* being an elf
(EDIT)
OP was asking why characters that have the same feats have different spell penetration checks. Presuming they actually have the same feats, spell pen, greater spell pen, and mythic spell pen will not cause a difference between companions A and B.
correct, though full-elves can get a feat that gives an extra +1 on top of that.
This is Pathfinder 1e, which is a tad complicated, that's true.
When Wizards of the Coast made 3.0 D&D, they released it under the Open Gaming License. This license allowed anyone to use the majority of rules in their own products for free, provided they followed the terms of the license. Some of the core rules weren't released (like anything to do with experience points, and certain monsters), so the idea was that for anyone to fully use the third party content, they would need to buy a set of rulebooks from WotC to cover the missing material.
When WotC developed 4th edition D&D, they did so under a far more restrictive license requiring a company to only release material for either 4th edition, or release the material for 3.5 D&D. Paizo chose to keep supporting 3.5 D&D, and in order to do so made their own rules to cover the stuff missing from the game (like experience tables). Add in a few more changes and we got the Pathfinder RPG.
Basically, WotC created the groundwork that created their own competition. Saying Pathfinder was influenced by D&D isn't quite true. Pathfinder is D&D (specifically D&D 3.5), just with some houserules made a part of the core rules.