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Bir çeviri sorunu bildirin
Why yes I did lobotomize the mobs.
A bunch of bosses are hard in a sense that they will manage to kill 1-3 of your party members or apply attribute/level reductions before inevitably going down. Playful Darkness and Brightmaw (Drezen ritual boss) fall into that category - they're a pain to do in Divine caster light lineups, and I personally often just skip.
Against Playful Darkness I just buffed the ♥♥♥♥ out of my characters, caught it by surprise, and spammed CC (I was a noob back then and didn't really know what I was doing, so I'm guessing most was wasted, but I digress). It worked somehow.
Against Mephistopheles I had to constantly save and reload because he'd just shred my team, even with pre-buffing.
And the reason for that was.... it was bugged. I play on TBM, and this fight would lock up on TBM, and you HAD to do it in RTwP.
Imagine someone who played the whole game, and designed his team around playing in turn based, needing to switch to reall time for this, not all that easy in it's own right, fight... ughhh... the pain.
Core difficulty Azata btw. Killed Mephistopheles on my first attempt. Playful Darkness on the first attempt. Areelu on the first attempt. But I was stuck on Khorramzadeh for an entire day of playing.
Not because he is hard.
But because you get there after you drain yourself from resources.
In retrospec i shoud have gone back to drezen to heal up before i fought him but i didnt.
Goodbye ironman save.
I wont miss you.
I understand why people complain about the combat.
So many encounters are just ♥♥♥♥♥♥♥♥.
I suppose, they have mindblank. Since some patch it seems more enemies are buffed with that, echolocation should help, but you need either an alchemist or brew potion feat or brown fur transmuter to benefit ur whole party (or Nenios scribe scroll and high UMD skill)
Oh, this was ages ago. 6 months plus, on my first (and to date only) completed playthrough of the game. And being one of those turn-biased players that avoids RT like the plague it is, I was careful to inspect exactly what I was up against in every battle that gave me any trouble. So I'm confident in saying Mindblank wasn't present on any of them when I went through. In fact the only non-racial ability they had at the start of combat was Greater Invisibility and Haste. Their raw stat numbers were just skewed that much.
Pleasant fight, overall. Only time in a crpg where I came close to using console commands to instant-murk an encounter, since that fight's also gatekeeping you out of finishing Heart of Creation. Even the bonus "act bosses" like Mephi or the Playful Darkness wern't as bad.
Yeah, that one was a really nasty surprise. You have to actually think about who to bring and how to pre-buff for that fight.
https://www.youtube.com/watch?v=-Oo3LGIfB6o
After several attempts to play higher than Daring, I realized that sacrificing roleplay and narrative so much in favor of compiling pure effective builds and teamcomps is not for me.
Finish the game as Aeon, Trickster and Demon. Beat over 25% of the game as Angel and over 90% of the game as Lich.
Didn't do the ascension ending though.
----------------------------
So...
If this was my first game (first time play Aeon), I would say that the most all bosses and minibosses battles was pain in the azz, but most difficult of all were Playful Darkness and the demon ambush in Colyphyr Mines after going down the elevator. There I loaded saves the most in the entire game.
But now that I have enough experience behind my back, I would say that Playful Darkness is pretty meh... So the last battle with a group of demons before the entrance in Threshold (where the big Vavakia Vanguard guy) still causes the most pain in my azz. And the battle in Colyphyr Mines is also still quite a serious test, especially if I enter directly from the elevator.
Blackwater area in a whole also may be very toyght and stressful depending on how early I encounter it - especially central battle on a ring-shaped platform above the lava where there are big group of augmented demons.
But still +/- it can be different easy or difficult depending on the mythic path and build/teamcomp.