Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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most difficult fight in the game
I'm pretty curious what you think is the most difficult fight in the game associate with the difficulty you're playing at and the context.

From my limited experience it was by a very large margin the fight against the envoys of Pharasma in the lich zigurrat on core. The only fight I reallyu cheesed.... and still nearly loose after about 10 tries (10 tries cheesed with 7 or 8 stacks of domain of the hungry flesh one upon the other and all the control spells I had - all cast before the fight of course). I may have done it a bit early (before Iz, lvl 18 at the time if memory serve me right)
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53 yorumdan 16 ile 30 arası gösteriliyor
First Minagho fight.

Why yes I did lobotomize the mobs.
I think the water elemental is up there for hardest fights in the game, just because your options for tackling it are so scant. There's very little room for buffs, and your mythic powers can't help mitigate bad rolls. You have no teamwork feats, no big procs, no crowd control~ and if your MC is a melee character you're likely to just get cleaved to death.
Y'know what the more I think about it.. Basically everything in this game is hard :'D The only bits I find comfortably easy are Areelu's Lab, Ivory Sanctum, and Greengates.
Agree with a couple of posters above - Mephistopheles - even on Core difficulty is extremely challenging. Not sure how it's supposedly easier on Azata (Aeon can at least Dispel him), but it took me many many tries before I just transformed my entire party into Elder Red Dragons with my Brownfur Transmuter and managed to kill him (probably wouldn't be able to, otherwise).

A bunch of bosses are hard in a sense that they will manage to kill 1-3 of your party members or apply attribute/level reductions before inevitably going down. Playful Darkness and Brightmaw (Drezen ritual boss) fall into that category - they're a pain to do in Divine caster light lineups, and I personally often just skip.
İlk olarak Lexoid tarafından gönderildi:
Agree with a couple of posters above - Mephistopheles - even on Core difficulty is extremely challenging. Not sure how it's supposedly easier on Azata (Aeon can at least Dispel him), but it took me many many tries before I just transformed my entire party into Elder Red Dragons with my Brownfur Transmuter and managed to kill him (probably wouldn't be able to, otherwise).

A bunch of bosses are hard in a sense that they will manage to kill 1-3 of your party members or apply attribute/level reductions before inevitably going down. Playful Darkness and Brightmaw (Drezen ritual boss) fall into that category - they're a pain to do in Divine caster light lineups, and I personally often just skip.
Agreed. I had a tougher time against Mephistopheles (on Aeon path) than any other singular enemy, including Playful Darkness.

Against Playful Darkness I just buffed the ♥♥♥♥ out of my characters, caught it by surprise, and spammed CC (I was a noob back then and didn't really know what I was doing, so I'm guessing most was wasted, but I digress). It worked somehow.

Against Mephistopheles I had to constantly save and reload because he'd just shred my team, even with pre-buffing.
En son Orion Invictus tarafından düzenlendi; 3 Kas 2022 @ 4:43
For me, when I did it, Minagho fight in the Abyss ville.
And the reason for that was.... it was bugged. I play on TBM, and this fight would lock up on TBM, and you HAD to do it in RTwP.
Imagine someone who played the whole game, and designed his team around playing in turn based, needing to switch to reall time for this, not all that easy in it's own right, fight... ughhh... the pain.
For me, Azata, daring-difficulty, it was the battle against the Fleshmarket. Lot's of enemies that would be hard enough to take on alone.
Khorramzadeh in the first Threshold encounter for me. But only because I was stupid and spent many of my resources in the previous encounters. Last Stand would've been helpful.

Core difficulty Azata btw. Killed Mephistopheles on my first attempt. Playful Darkness on the first attempt. Areelu on the first attempt. But I was stuck on Khorramzadeh for an entire day of playing.
Xena the plague lord.

Not because he is hard.
But because you get there after you drain yourself from resources.
In retrospec i shoud have gone back to drezen to heal up before i fought him but i didnt.
Goodbye ironman save.
I wont miss you.

I understand why people complain about the combat.
So many encounters are just ♥♥♥♥♥♥♥♥.
İlk olarak Silyon tarafından gönderildi:
Laughing caves, lower floor. A very well-rounded assortment of mythic demons with stats inflated to be higher than anything in the game before Iz. For some reason, True-seeing didn't work to reveal the invisible ones, so about a round into the fight I would lose two members to 7+ sneak attacks every time. Typically Seelah with her 50+ AC and my Gold Dragon MC with ~500 HP.

I suppose, they have mindblank. Since some patch it seems more enemies are buffed with that, echolocation should help, but you need either an alchemist or brew potion feat or brown fur transmuter to benefit ur whole party (or Nenios scribe scroll and high UMD skill)
İlk olarak jutschi78 tarafından gönderildi:
I suppose, they have mindblank. Since some patch it seems more enemies are buffed with that, echolocation should help, but you need either an alchemist or brew potion feat or brown fur transmuter to benefit ur whole party (or Nenios scribe scroll and high UMD skill)

Oh, this was ages ago. 6 months plus, on my first (and to date only) completed playthrough of the game. And being one of those turn-biased players that avoids RT like the plague it is, I was careful to inspect exactly what I was up against in every battle that gave me any trouble. So I'm confident in saying Mindblank wasn't present on any of them when I went through. In fact the only non-racial ability they had at the start of combat was Greater Invisibility and Haste. Their raw stat numbers were just skewed that much.

Pleasant fight, overall. Only time in a crpg where I came close to using console commands to instant-murk an encounter, since that fight's also gatekeeping you out of finishing Heart of Creation. Even the bonus "act bosses" like Mephi or the Playful Darkness wern't as bad.
İlk olarak Raikon tarafından gönderildi:
Theres only one fight I can think of that has humbled me. I went from laughing at the patheticness of the enemies, to spamming heal, to dying.

The secret Abode in act IV. If those dudes start throwing force potions, it becomes no laughing matter.

Yeah, that one was a really nasty surprise. You have to actually think about who to bring and how to pre-buff for that fight.
playful darkness on unfair difficulty is a nightmare. I gave up
İlk olarak zizou34 tarafından gönderildi:
playful darkness on unfair difficulty is a nightmare. I gave up
This guy did it in 1 round:
https://www.youtube.com/watch?v=-Oo3LGIfB6o
I play mostly at normal difficulty, with some manually increased difficulty settings, so let's say this is something between Normal and Daring.
After several attempts to play higher than Daring, I realized that sacrificing roleplay and narrative so much in favor of compiling pure effective builds and teamcomps is not for me.

Finish the game as Aeon, Trickster and Demon. Beat over 25% of the game as Angel and over 90% of the game as Lich.

Didn't do the ascension ending though.
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So...
If this was my first game (first time play Aeon), I would say that the most all bosses and minibosses battles was pain in the azz, but most difficult of all were Playful Darkness and the demon ambush in Colyphyr Mines after going down the elevator. There I loaded saves the most in the entire game.

But now that I have enough experience behind my back, I would say that Playful Darkness is pretty meh... So the last battle with a group of demons before the entrance in Threshold (where the big Vavakia Vanguard guy) still causes the most pain in my azz. And the battle in Colyphyr Mines is also still quite a serious test, especially if I enter directly from the elevator.
Blackwater area in a whole also may be very toyght and stressful depending on how early I encounter it - especially central battle on a ring-shaped platform above the lava where there are big group of augmented demons.

But still +/- it can be different easy or difficult depending on the mythic path and build/teamcomp.
En son Killial tarafından düzenlendi; 6 Kas 2022 @ 4:51
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53 yorumdan 16 ile 30 arası gösteriliyor
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