Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Eddy Knight 2022 年 10 月 24 日 上午 5:36
What's the deal with greataxes?
Both in Kingmaker and WotR you just have to kick a tree to 3 greataxes fall from it.

There is like 20 named greataxes in WotR, and good ones, whereas there is about 10 or 11 at max in the other weapon categories. The developers have some weird fetish with axe wielding barbarians or something?

Ok, now to explain a little of my ranting, my MC uses a greatsword, so it's really annoying to find zillions of +3 or +4 weapons of different categories, especially greataxes, and find ONE +2 greatsword after a lot of playtime.

The point is, Owlcat really needs to work on more balanced weapon creation and distribution between different weapon categories, because this kind of unexplained discrepancy is absurd.
最后由 Eddy Knight 编辑于; 2022 年 10 月 24 日 上午 5:37
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正在显示第 16 - 30 条,共 35 条留言
MattStriker 2022 年 10 月 24 日 上午 10:40 
I went with shortswords for my current run (Kitsune Slayer Azata) for reasons of style (I played a character dual-wielding short swords for quite some time in TT) and because I didn't want her to compete with Woljif for daggers. I shouldn't have bothered, there's enough great daggers in the game to bury Woljif beneath the pile, but for shortswords I'm in mid-act-5 and my best option is still Blitz Cut (which I grabbed early on in Act 3)...
CheckYourSix 2022 年 10 月 24 日 上午 10:50 
Longswords, Greatswords, Shortswords, Greataxes, Glaives, Composite Short bows, and Composite Longbows are all very widely represented in this game. Despite that, there aren't that many "good" ones though overall when talking about unique versions. Melee damage in this game is best done with crits that spam attacks of opportunity. So getting a weapon that you can get to 15-20 or even 11-20 crit threat range is what you are looking for. Then the team feats outflank and seize the opportunity just allow you and other melee team members to chain off each other providing AOO constantly until everything is dead.
最后由 CheckYourSix 编辑于; 2022 年 10 月 24 日 上午 10:51
Jiroa 2022 年 10 月 24 日 上午 11:10 
引用自 CheckYourSix
Longswords, Greatswords, Shortswords, Greataxes, Glaives, Composite Short bows, and Composite Longbows are all very widely represented in this game. Despite that, there aren't that many "good" ones though overall when talking about unique versions. Melee damage in this game is best done with crits that spam attacks of opportunity. So getting a weapon that you can get to 15-20 or even 11-20 crit threat range is what you are looking for. Then the team feats outflank and seize the opportunity just allow you and other melee team members to chain off each other providing AOO constantly until everything is dead.

How can you say there's no good Greataxes when Grave Singer is widely considered one of the if not the the best 2H weapon in the game.
IlluminaZero 2022 年 10 月 24 日 下午 12:47 
This is why a crafting system is always great in games with “weapon focus” style skills. Pillars of Eternity’s approach to choosing weapon categories helps mitigate the problem as well.

Bless Finnean and his Omni-weapon capabilities.
steventirey 2022 年 10 月 24 日 下午 12:51 
引用自 Jiroa
引用自 CheckYourSix
Longswords, Greatswords, Shortswords, Greataxes, Glaives, Composite Short bows, and Composite Longbows are all very widely represented in this game. Despite that, there aren't that many "good" ones though overall when talking about unique versions. Melee damage in this game is best done with crits that spam attacks of opportunity. So getting a weapon that you can get to 15-20 or even 11-20 crit threat range is what you are looking for. Then the team feats outflank and seize the opportunity just allow you and other melee team members to chain off each other providing AOO constantly until everything is dead.

How can you say there's no good Greataxes when Grave Singer is widely considered one of the if not the the best 2H weapon in the game.

That isn't what he said at all. He said there aren't many, which means there are some that are good.
Bing Chilling 2022 年 10 月 24 日 下午 3:59 
I always just end up using glaive since they give you marching terror immediately with the minotaur tome that gives +1 attack/dmg
Veganleader1 2022 年 10 月 24 日 下午 4:34 
I'm hitting towards the end of Act4 and the weapon variety had been pretty inconsistent. Several glaives near the beginning then none for a very long time now. No daggers for a long time then suddenly 2 paired +5 sets with at last 1 or 2 more single +5 ones. Considering many of the procs on weapons are really situational or weak, it was nice to have the DLC vendor sell oodles of enhanced magic weapons to fill any gaps, although I ended up not using any of them, just being familiar with the way they did things in Kingmaker. Still, having unique procs can be fun.

There were a few shortbows early on, then nothing more, and to respond to the above poster who mentioned all the characters specced immediately into longbow, Lann gives you the choice with his zen archer spec at I believe level 2 between the 2 bowsizes.

It is still kinda a diminished choice speccing into exotic weapons at all, but at least there are the vendor choices and Finnean. The OP has a good point about overall availability, though I also will add that the cadence of availability is rather unreliable overall.
hilburnashua 2022 年 10 月 24 日 下午 9:11 
I wouldn't call the Numerian Greatsword a good weapon. The abilities are too limited in both duration and uses.
hilburnashua 2022 年 10 月 24 日 下午 9:16 
I've ended up respeccing characters a lot just to take advantage of a really good weapon. Found Peacemaker and realized how good it works with the hand axe from the Unholy Symbol of Rovagog and using those + Wuljif being specced into Sword Saint made him an engine of destruction.

This game would be far worse without repeccing.
最后由 hilburnashua 编辑于; 2022 年 10 月 24 日 下午 9:34
StarKnight 2022 年 10 月 24 日 下午 10:54 
Perhaps the worst is the bastard swords and the longswords, I checked with ToyBox, and there is a serious lack of high level +3 to +5 swords with elemental bonuses, holy damage or other really interesting effects, much more than other weapons, but these swords are not the only ones, other weapons are also missing. There are but not enough !

There is no balancing of the loot tables of the different types of weapons that can be found as loot or purchased. I forgot precisely these other weapons that are missing, but I had checked it with ToyBox not so long ago...

This is the game that must adapt to all players and all tastes, not the other way around !

And this even if other weapons are more interesting in terms of characteristics, damage, critics, critic multiplier...etc, etc.
最后由 StarKnight 编辑于; 2022 年 10 月 24 日 下午 11:04
malkavius77 2022 年 10 月 24 日 下午 11:07 
Owlcat has a habit of creating a small handful of truly amazing weapons while making an overabundance of mediocre junk. But people keep thinking +1-+5 makes jack difference when greater magic weapon makes that null anyways. This is why they added Finnean I assume since brilliant energy is one of the best weapon enchantments in the game.
IlluminaZero 2022 年 10 月 24 日 下午 11:14 
Its not really an Owlcat only problem but a CRPG problem overall. For example: Pillars of Eternity mitigated the malus of choosing a "bad" weapon specialization via having players choose groups. However - The weapons were even more heavily skewed than in Wrath of the Righteous. There is almost always an absurd number of swords compared to every other weapon type in PoE iirc. This is especially obvious with Scimitars (Edit: SABRES) in PoE2 thanks to backer weapons (iirc).

Whereas my precious POLEAXE was near nonexistent. =/

All things considered WotR handles weapon variety better than many CRPGs I've played in the past - Particularly with this number of weapon types. Ideally we would have a Temple of Elemental Evil style crafting system but... Finnean is a decent middle ground. And at least Owlcat made a point of having all (or near all?) weapons have competent(?) +5 variants.

And as an aside - The main meta for weapon type tends to not be secondary effects but crit range anyways. ;)
最后由 IlluminaZero 编辑于; 2022 年 10 月 24 日 下午 11:15
anfindel13 2022 年 10 月 24 日 下午 11:16 
Owlcat originally intended to make many Kingmaker items available - at least to some extent - in Wrath (Trickster mythic feats/abilities for example). Unfortunately, that plan fell by the wayside.
StarKnight 2022 年 10 月 24 日 下午 11:22 
A weapon +5 overcomes all damage reductions as if made of cold iron and adamantium, it increases attack and damage by +5, it's not negligible, and it is also an aligned weapon that overcomes DR/Alignment such as DR/Good.

And besides it's supposed to be (for the RP/RolePlay aspect) the pinnacle of magic weapons...

"I'm not a basic soldier who fights with his little non-magical short sword that often isn't even made of cold iron, I'm the superhero of the story, I deserve what there is better...! And the weapon that I prefer !"

Then there are abilities, feats and spells that make up for certain shortcomings. And if the game is well done, it offers the player what he wants, what he likes the most...
最后由 StarKnight 编辑于; 2022 年 10 月 24 日 下午 11:44
malkavius77 2022 年 10 月 24 日 下午 11:24 
引用自 IlluminaZero
Its not really an Owlcat only problem but a CRPG problem overall. For example: Pillars of Eternity mitigated the malus of choosing a "bad" weapon specialization via having players choose groups. However - The weapons were even more heavily skewed than in Wrath of the Righteous. There is almost always an absurd number of swords compared to every other weapon type in PoE iirc. This is especially obvious with Scimitars in PoE2 thanks to backer weapons (iirc).

Whereas my precious POLEAXE was near nonexistent. =/

All things considered WotR handles weapon variety better than many CRPGs I've played in the past - Particularly with this number of weapon types. Ideally we would have a Temple of Elemental Evil style crafting system but... Finnean is a decent middle ground. And at least Owlcat made a point of having all (or near all?) weapons have competent(?) +5 variants.

And as an aside - The main meta for weapon type tends to not be secondary effects but crit range anyways. ;)

Swords are often a player favorite which is why I suspect most Crpgs favor them. Who wants to use a magical club? (aka magic fat stick). The main problem with these games is finding a weapon early/mid and late game that fits your play style. It's disheartening to play a game for 10-40 hours and find a weapon that is vastly superior to yours but it's not one you like.
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发帖日期: 2022 年 10 月 24 日 上午 5:36
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