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报告翻译问题
How can you say there's no good Greataxes when Grave Singer is widely considered one of the if not the the best 2H weapon in the game.
Bless Finnean and his Omni-weapon capabilities.
That isn't what he said at all. He said there aren't many, which means there are some that are good.
There were a few shortbows early on, then nothing more, and to respond to the above poster who mentioned all the characters specced immediately into longbow, Lann gives you the choice with his zen archer spec at I believe level 2 between the 2 bowsizes.
It is still kinda a diminished choice speccing into exotic weapons at all, but at least there are the vendor choices and Finnean. The OP has a good point about overall availability, though I also will add that the cadence of availability is rather unreliable overall.
This game would be far worse without repeccing.
There is no balancing of the loot tables of the different types of weapons that can be found as loot or purchased. I forgot precisely these other weapons that are missing, but I had checked it with ToyBox not so long ago...
This is the game that must adapt to all players and all tastes, not the other way around !
And this even if other weapons are more interesting in terms of characteristics, damage, critics, critic multiplier...etc, etc.
Whereas my precious POLEAXE was near nonexistent. =/
All things considered WotR handles weapon variety better than many CRPGs I've played in the past - Particularly with this number of weapon types. Ideally we would have a Temple of Elemental Evil style crafting system but... Finnean is a decent middle ground. And at least Owlcat made a point of having all (or near all?) weapons have competent(?) +5 variants.
And as an aside - The main meta for weapon type tends to not be secondary effects but crit range anyways. ;)
And besides it's supposed to be (for the RP/RolePlay aspect) the pinnacle of magic weapons...
"I'm not a basic soldier who fights with his little non-magical short sword that often isn't even made of cold iron, I'm the superhero of the story, I deserve what there is better...! And the weapon that I prefer !"
Then there are abilities, feats and spells that make up for certain shortcomings. And if the game is well done, it offers the player what he wants, what he likes the most...
Swords are often a player favorite which is why I suspect most Crpgs favor them. Who wants to use a magical club? (aka magic fat stick). The main problem with these games is finding a weapon early/mid and late game that fits your play style. It's disheartening to play a game for 10-40 hours and find a weapon that is vastly superior to yours but it's not one you like.