Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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If i honest, the game combat was unfun, when exist class like the Monk /Scaled Fist are just broken like hell in OP) , Blade Saint, Institive Warrior, Paladin, Thalasonian Mage
The point is i comite the error to play Kingmaker.

In a short story, in Kingmaker YOU REALLY NEED IT BE Tier S+ or Tier God meta for win the game in NORMAL.

In Wrath of Rigthuos (My first play start with WOTR was a Blade Saint, because in the beginning Kingmaker boring me so much, only play that because i dont have job now and have depresion) i dont feel the same but, more late, when i finish my Leguend Tiflin Blade Saint, i was play another career.

So i choose a Halfing/Gnome (Long History) and i was a Forestal Azata in my second play. Was fun, stressing in some part like Alushyerra but i defeat Mephistofeles who are one of the most hard bosses in the game with my forestal azata and my own compagnions (no the game, my real own compagnions, my mercs) . Some Fun and i win the game

Then i Play Kingmaker and when i regret WOTR i feel......

``♥♥♥♥, this game is the most unbalanced ♥♥♥♥ i see´´

If in Kingmaker the Cynetics and Monk are the EASY MODE (I literal make solo the end boss in Kingmaker with my elf blue female Psycokinetic) i try to probe monks, oracles and the rest of ``meta´´ classes and.....

Woah, are just broken.

Halfing Scaled Fist/ Thalasian literal have 25 AC base..... can have 35-40 AC with spell in level 2

Semielf Scaled Fist/ Oracle have 27 AC base.....and can have 44 AC with spell in level 2 with Bone Barrier and other spells......

Blade Saints tiflins with Duelist Blade Aldori are just a literal SOLO overgods, i win solo the tavern figh in my first game (when i was a noob who never play pathfinder in GOG) with that class.
A Dwarf Instintive Warrior is just invulnerable to the most of the damage

A Human Warrior/Hexer have all the basically all adventags in the game

A Mongrel Sorcerer Aasimar start with 3 Lineages/Bloodlines so you can imagine how OP is all the game.

I can continue with this but all we known how broken are the paladin, skalds, alchemist (literal i win a imposible boss in Thorugh the Ashes DLC, only spamming bombs and thorns spells with a level 6 Errant Shooter and one Grenadier) monks and blade saints etc and we another like twenty subclasses who are uselles because this hablity dont work or dont have habilities or pasive powers who help in any situation.

Dex is just boring to play, you are invulnerable in that way, Inmune to damage and inmune to mental attacks, only can hurt AOE attacks and with a one hability you can dodge that so....

Well strength is uselles in the most of the cases if you dont make someone only full strength.

Charm is a habilty OP or uselles. Dont have other option.

Constitution is just a wasted of points in the most of the cases (except if you choose Armored Core or Invulnerable Furius)

Intelligence is a necesary hability always, for all, and sound so dumb, you inteligence for ¿jump? wtf. You known athelism and mobility depend mostly of inteligence and the charesteric points, because the +modification.....is not very good.

Wisdom is Just broken you can resist anything with that ♥♥♥♥ and have literal all defenses in the game. AC, Mental resistance, Fortress with a hability, Persuasion with Acolyte. You literal have all the habilities with Wisdom. Is just stupid and absurd, is the solution for all.

So i wait the next game the rest of subclases are ``playable´´ because if you see the tier list.

Waoh, so much D and C classes and subclasses in the bottom of the ♥♥♥♥.
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Showing 1-15 of 28 comments
Voidseeker Oct 19, 2022 @ 5:43am 
Minmaxer is playing on normal difficulty and is unhappy with the game being too easy. Waoh.

Normal Difficulty
The damage your characters suffers from enemies and traps is reduced by 20%. Enemies are weak and inflict reduced damage on critical hits.
Last edited by Voidseeker; Oct 19, 2022 @ 5:49am
Hex Oct 19, 2022 @ 5:50am 
I hate how developers started changing the meaning of normal. It used to be "the way it was intended to be played".

Now "normal" means "easy" because people got upset at the game telling they were too bad to play on normal.

Put the game on "core". That's normal.
mk11 Oct 19, 2022 @ 6:58am 
Dungeon of the Endless had "Too Easy" and "Easy" (which roughly corresponded to "Hard" and "Very hard") because the developers got fed up with the way difficulty was being expressed.
Originally posted by Voidseeker:
Minmaxer is playing on normal difficulty and is unhappy with the game being too easy. Waoh.

Normal Difficulty
The damage your characters suffers from enemies and traps is reduced by 20%. Enemies are weak and inflict reduced damage on critical hits.
The problem is not the min-maxer

The problem all people in Injust and Hard difficult play the same clases (Monk, Blade Saint, Oracle) because is literal imposible play another class when the Monk Scale fist give to you 22 AC just for chose this prime hability.

And if i was honest all the ``Legal´´ characters (Include Neutrals, Goods, Bad) are broken.

They are literal walking gods in this game. Paladin are broken, Hellknigths are broken, Monks are broken.

Neutral in general are ♥♥♥♥, and only the Chaotic Good clases (Instintive Warrior, Reformed Demon) have a chance to get closer to them, but again, are clases base in Wis and Charisma so dont help so much when all the solution in this game is take Dex and Wisdom for all.
Idk I played on Core Last Azlanti last week and had a great time! It was just the right level of hardness. It was hard enough that you could really feel it, even getting a little uncomfortable at times, at one point even slightly painful. But you know what? It was still a wonderful experience and I had loads of fun with it. I even took pictures. Sometimes I look back on it and go "Wow I can't believe I tackled that" and feel proud. Fortunately I was a Two-Handed specialist and was able to handle the entire game from the top right down to the very end.
Ivas Oct 19, 2022 @ 1:18pm 
Originally posted by Dynamo Rex (mrrexplorer):
Originally posted by Voidseeker:
Minmaxer is playing on normal difficulty and is unhappy with the game being too easy. Waoh.

Normal Difficulty
The damage your characters suffers from enemies and traps is reduced by 20%. Enemies are weak and inflict reduced damage on critical hits.
The problem is not the min-maxer

The problem all people in Injust and Hard difficult play the same clases (Monk, Blade Saint, Oracle) because is literal imposible play another class when the Monk Scale fist give to you 22 AC just for chose this prime hability.

And if i was honest all the ``Legal´´ characters (Include Neutrals, Goods, Bad) are broken.

They are literal walking gods in this game. Paladin are broken, Hellknigths are broken, Monks are broken.

Neutral in general are ♥♥♥♥, and only the Chaotic Good clases (Instintive Warrior, Reformed Demon) have a chance to get closer to them, but again, are clases base in Wis and Charisma so dont help so much when all the solution in this game is take Dex and Wisdom for all.
I played as a cavalier20. Str based. On core. No multiclassing. Azata mythic path. It was a breeze. sooo... Don't know what you are talking about. If everything is broken, then it's balanced to me
Last edited by Ivas; Oct 19, 2022 @ 1:23pm
Quillithe Oct 19, 2022 @ 1:40pm 
Originally posted by Hex:
I hate how developers started changing the meaning of normal. It used to be "the way it was intended to be played".

Now "normal" means "easy" because people got upset at the game telling they were too bad to play on normal.

Put the game on "core". That's normal.
It's hard to determine a difficulty the game is 'meant to be played' on with this much variation.

Are you min/maxing? Are you role playing? Are you new to the pathfinder rules and picking a bunch of suboptimal feats?

Going for normal meaning most people won't get stuck and frustrated is probably the better choice. In particular having 'normal' ease up on tabletop rules a little has been going on for awhile because tabletop works a bit differently.
gmwaddington Oct 19, 2022 @ 2:10pm 
Originally posted by Hex:

Put the game on "core". That's normal.
"Core" is not the same as the Pathfinder PnP rules. in Wrath, the Enemy's stats are vastly inflated.

Other rules are different, too: In Wrath of the Righteous, the casting time of Guarded Hearth is 1 full round, whereas it takes 10 minutes to cast in the tabletop rules.

Quoting from the official rules source:
Originally posted by Archives of Nethys:
Guarded Hearth (Su): At 8th level, you can create a ward that protects a specified area. Creating this ward takes 10 minutes of uninterrupted work. This ward has a maximum radius of 5 feet per 2 cleric levels you possess. When the ward is completed, you designate any number of creatures inside its area. Should any other creature enter the warded area, all of the selected creatures are immediately alerted (and awoken if they were asleep). The designated creatures also receive a sacred bonus equal to your Wisdom modifier on all saving throws and attack rolls while inside the warded area. This ward immediately ends if you leave the area. The ward lasts for 1 hour per cleric level. You can use this ability once per day.
Last edited by gmwaddington; Oct 19, 2022 @ 2:11pm
Hex Oct 19, 2022 @ 2:11pm 
Originally posted by Quillithe:
Originally posted by Hex:
I hate how developers started changing the meaning of normal. It used to be "the way it was intended to be played".

Now "normal" means "easy" because people got upset at the game telling they were too bad to play on normal.

Put the game on "core". That's normal.
It's hard to determine a difficulty the game is 'meant to be played' on with this much variation.

Are you min/maxing? Are you role playing? Are you new to the pathfinder rules and picking a bunch of suboptimal feats?

Going for normal meaning most people won't get stuck and frustrated is probably the better choice. In particular having 'normal' ease up on tabletop rules a little has been going on for awhile because tabletop works a bit differently.

The point.

You missed it.
Quillithe Oct 19, 2022 @ 2:12pm 
Originally posted by Hex:
Originally posted by Quillithe:
It's hard to determine a difficulty the game is 'meant to be played' on with this much variation.

Are you min/maxing? Are you role playing? Are you new to the pathfinder rules and picking a bunch of suboptimal feats?

Going for normal meaning most people won't get stuck and frustrated is probably the better choice. In particular having 'normal' ease up on tabletop rules a little has been going on for awhile because tabletop works a bit differently.

The point.

You missed it.
Was there a point if the content was just an untrue statement complaining about how 'things used to be' when they weren't actually that way?
Hex Oct 19, 2022 @ 2:15pm 
Originally posted by Quillithe:
Originally posted by Hex:

The point.

You missed it.
Was there a point if the content was just an untrue statement complaining about how 'things used to be' when they weren't actually that way?

By all means, rant incoherently about random ♥♥♥♥ that has nothing to do with what I said to your hearts content.
Quillithe Oct 19, 2022 @ 2:51pm 
Originally posted by Hex:
Originally posted by Quillithe:
Was there a point if the content was just an untrue statement complaining about how 'things used to be' when they weren't actually that way?

By all means, rant incoherently about random ♥♥♥♥ that has nothing to do with what I said to your hearts content.
Cool story, troll.
CRAGNAR Oct 19, 2022 @ 5:16pm 
It's not really true. You can stay focused on just one class for many characters and build a dominating beast.

Straight Paladin is insane on it's own.
So is a fighter, and many if not most other classes.

You have to make it a point to get the right feats at the right time though. Power attack at level 3.....no, no, no. Level 1. And stuff like that.
Jaxom Oct 19, 2022 @ 5:54pm 
Originally posted by Dynamo Rex (mrrexplorer):
The point is i comite the error to play Kingmaker.

In a short story, in Kingmaker YOU REALLY NEED IT BE Tier S+ or Tier God meta for win the game in NORMAL.

In Wrath of Rigthuos (My first play start with WOTR was a Blade Saint, because in the beginning Kingmaker boring me so much, only play that because i dont have job now and have depresion) i dont feel the same but, more late, when i finish my Leguend Tiflin Blade Saint, i was play another career.

So i choose a Halfing/Gnome (Long History) and i was a Forestal Azata in my second play. Was fun, stressing in some part like Alushyerra but i defeat Mephistofeles who are one of the most hard bosses in the game with my forestal azata and my own compagnions (no the game, my real own compagnions, my mercs) . Some Fun and i win the game

Then i Play Kingmaker and when i regret WOTR i feel......

``♥♥♥♥, this game is the most unbalanced ♥♥♥♥ i see´´

If in Kingmaker the Cynetics and Monk are the EASY MODE (I literal make solo the end boss in Kingmaker with my elf blue female Psycokinetic) i try to probe monks, oracles and the rest of ``meta´´ classes and.....

Woah, are just broken.

Halfing Scaled Fist/ Thalasian literal have 25 AC base..... can have 35-40 AC with spell in level 2

Semielf Scaled Fist/ Oracle have 27 AC base.....and can have 44 AC with spell in level 2 with Bone Barrier and other spells......

Blade Saints tiflins with Duelist Blade Aldori are just a literal SOLO overgods, i win solo the tavern figh in my first game (when i was a noob who never play pathfinder in GOG) with that class.
A Dwarf Instintive Warrior is just invulnerable to the most of the damage

A Human Warrior/Hexer have all the basically all adventags in the game

A Mongrel Sorcerer Aasimar start with 3 Lineages/Bloodlines so you can imagine how OP is all the game.

I can continue with this but all we known how broken are the paladin, skalds, alchemist (literal i win a imposible boss in Thorugh the Ashes DLC, only spamming bombs and thorns spells with a level 6 Errant Shooter and one Grenadier) monks and blade saints etc and we another like twenty subclasses who are uselles because this hablity dont work or dont have habilities or pasive powers who help in any situation.

Dex is just boring to play, you are invulnerable in that way, Inmune to damage and inmune to mental attacks, only can hurt AOE attacks and with a one hability you can dodge that so....

Well strength is uselles in the most of the cases if you dont make someone only full strength.

Charm is a habilty OP or uselles. Dont have other option.

Constitution is just a wasted of points in the most of the cases (except if you choose Armored Core or Invulnerable Furius)

Intelligence is a necesary hability always, for all, and sound so dumb, you inteligence for ¿jump? wtf. You known athelism and mobility depend mostly of inteligence and the charesteric points, because the +modification.....is not very good.

Wisdom is Just broken you can resist anything with that ♥♥♥♥ and have literal all defenses in the game. AC, Mental resistance, Fortress with a hability, Persuasion with Acolyte. You literal have all the habilities with Wisdom. Is just stupid and absurd, is the solution for all.

So i wait the next game the rest of subclases are ``playable´´ because if you see the tier list.

Waoh, so much D and C classes and subclasses in the bottom of the ♥♥♥♥.

I've played through both with a caster bard. Never had any issues.
Originally posted by CRAGNAR:
It's not really true. You can stay focused on just one class for many characters and build a dominating beast.

Straight Paladin is insane on it's own.
So is a fighter, and many if not most other classes.

You have to make it a point to get the right feats at the right time though. Power attack at level 3.....no, no, no. Level 1. And stuff like that.
the paladin is a literal game-breaker class, delete all the AC enemy if you use smite the evil. Or Divine Punish.

I talking about that in my first page of commentary. Is a broken class, you put me again un example from a broken class.

Thats is the point. I dont wanna be rude bro, but thats is bad a system if some monoclases are just a free GG for use.
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Date Posted: Oct 19, 2022 @ 5:09am
Posts: 28