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The domains I really enjoy:
Animal
Community
Law
Madness
Animal- gives a pet
Community- sacred hearth is huge for tough fights
Law- sets everything to 11. I use it all the time for skill checks, with trickster path it can put you in crit range. It can be used on enemies to, it will prevent them from rolling 20s, or anything higher then 11.
Madness- Has a lot of different uses, but honestly I so rarely use it. Its probably better if your new.
Community is by far the best.
Animal is very good, but also a huge hindrance because of pathing and so many tight spaces
Community gets better the higher the difficulty you play on.
Madness I also great, but how many impossible domains is one going to take. Unless Erastil is involved, I'm probably not going to choose it. Unless my Cleric is on a boar, they ain't going in melee range.
Chaos: forces the enemy to roll saving throw twice and take the worse result
Law: forces the target to get an 11 on a saving throw roll
Repose: stagger with no save
Community: bonus to attack equal to wisdom modifier
These are my personal favorite domains now. Don't care about animal.
Gives you 9 spells
Bless Weapon
Burst of Glory
Divine Power
Holy Aura
Holy Sword
Inspiring Recovery
Overwhelming Presence
Searing Light
Shield of Faith
And the swift action party heroism:
Aura of Heroism: At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your level in the class that gave you this domain. Using this ability is a swift action. Allies in the area are treated as if they were under the effects of a heroism spell.
Glory also helps with your DC to destroy undead with Channel:
When you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
As far as I know, the only thing that got changed was this:
Touch of Glory: You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your level in the class that gave you this domain on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.
Which was incorrectly applying to things it shouldn't apply to.
And it still gives you more than a bunch of other truly useless domains with no good spells and ♥♥♥♥♥♥ powers.
It's just no longer as good as community domain.
It bothers me that the touch attack is affected by spell resistance in a campaign where everything has spell resistance and is also 10 levels higher than you. I don't usually take spell penetration feats on my cleric and without them it will betray you when it actually matters.
I agree totally on spell resistance, I get that demons have it, but its annoying for nearly everything to have it.
I don't like the short duration, I don't like seeing huge saves penalties or AB penalties on my characters and I don't like this whole touch attack debuffing alternative use of that ability.
That domain is redundant, imo. It's not needed even for boss encounters, let alone for normal encounters.
Btw, speaking of madness, glory and this:
I know that domain CL can be extended like that or e.g. by trickster's domains up to 40 (people did glory buff with +40).
But I've also seen a person with +66 touch of glory which is equal to domain level 66. Any ideas how that is possible? He was being secretive about it.
Its main advantage over touch of law is that it lasts 3 rounds instead of just 1, making it a more suitable choice when combined with a disabler DC caster who uses non-instantaneous spells (e.g. Hold Monster vs Phantasmal Killer). Moreover, it synergizes with itself, allowing you to increase your attack bonus in order to better deliver the vision of madness touch. Finally, you can use it in concert with touch of law if you so desire so there is no direct competition aside from the expenditure of mythic abilities. And if you play Demon, it actually scales beyond what touch of law provides: -9 effective saves vs -12 to saves.
Madness domain is universally useful, there is literally not a single party that will not benefit from it which is why I almost always pick it over touch of law for my first mythic ability.
Also, people dumping the nobility domain are nuts. Perfect level 8 ability to buff before combat so I don't need to constantly throw up heroism early on and use those slots elsewhere.