Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I should have known better then to try to tackle an indepth issue with just a few sentences because I was tired.
You arent wrong. Turning off spell combat does prevent the spell combat -2 attack. Spell combat is quite good though, it takes quite a bit of character progression to make it non-essential. You can even do spell strike without the -2 penalty.
Here is where you are misleading though.
Spell strike+ spell combat give you an extra attack. You can even get this extra attack via cantrips spell (touch of fatigue) as I already showed in a screenshot. This is extremly useful early on. On average though poeple just dont understand how this system works.
You need to consider spell combat as a full round action. If you cast a touch spell when you are 30 ft away from an enemy, your character will cast the spell, then run up and spell strike them. Resulting in no penalty. This also results in no extra attack, you just wack them with your wpn, then you wait until the next round.
Whereas, if you run next to the enemy, cast a touch spell, after the standard cast, you wack the enemy with your wpn, then you get all your attacks. This results in an extra attack, but all your attacks are -2 penalty. Spell combat basically requires your feet to be planted, you cant be moving at all once you cast.
While spell strike specifies touch spells, spell combat works with anything (as long as one hand is free) meaning you can Hellfire ray, and get all your attacks in 1 round. This can get even more absured when you start taking quicked spell into consideration.
At the end of the day, is spell combat worthless? As per the question in the topic.
Yes and no. Early on the game is much easier with spell combat. End game, if you arent built for spells like hellfire ray, then just use transformation and forget spell combat entirely.
Spell combat penalties apply to all attacks that round. So yes, if you use spell combat and spell strike together, you take spell combat's -2 to hit on all attacks, even the free spell strike attack. But using spell strike on its own - which, for example, you'd do on any round in which you need to move more than 5 feet or otherwise use some kind of move action - and you won't take the penalty.
That's the way it should work, assuming the spell you cast is a touch spell that you're delivering with the weapon (using spell strike); otherwise you'd get the spell and then 3 attacks.
Compared to other games of the same type:
tyranny
pillars of eternity
divinity original sin
I felt like a powerful caster in those games, fireball was hefty and satisfying. While I love wrath, casting fireball is like you enjoy tormenting yourself. Seeing resisted, or reduced is crap city.
Compared to Tyranny, spells in every single game suck. In Wrath it takes way more than it should to be a competent caster. Trying to kill all the Vescavor swarms in this game with your limited casts at level 6 is just bs. 3 bolstered fireballs, 3 maximized and one of them may still survive. Yes, my Arcane Trickster will spread pain...eventually.
"In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action."
Spellstrike uses a standard action to cast a spell and then allows a free attack to deliver this spell. From the rulebook:
"At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell."
So the way I read this is no you don't get your attacks this round, you get to cast a spell this round and then gian a free attack to deliver it. So if you have 3 attacks per round you sacrifice these 3 attacks to cast a spell and use a free attack to deliver it.
From all that, if the game gives you an "extra" attack, say you cast a spell and get to do 4 attacks it's not in line with Pathfinder rules.
Using Spell Combat allows you to cast a spell and do a full round attack. If you use it in concert with Spell Strike you will cast a melee touch spell and gain a free attack to deliver it, and then proceed to do a full attack.
Not sure about losing 1.5 times your stregnth, that could actually be true. It wouldnt really matter early game though, when its the most useful. Things not to do though, dont use spell strike and female serpant demon form, or balor form. No NO NO NO. Instant killing the enemy is fun, but not when it nearly crashes your game.
The loss of STR bonus is there because Spell Combat only works if you have one hand free. If you wield a one handed weapon this forces you to wield it one handed, while it otherwise would let you two hand it automatically. So the STR bonus is definitely lost. I don't know if disabling Spell Combat before the actual attacks grants the STR bonus. I don't know how that works in combat or in PnP for that matter.
It definately has downsides and flaws, still its not like your tearing through enemies at low level.