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After that it depends, might try to stack CL 25 for some round/level to become 24 h, or mb give him a second purpose of healing/offensive_casting.
The round/level buffs I usually keep for bigger fights or if I need to reload (unless as mentioned above I go for CL 25 with the buff bot).
P.S. If a fight activates last stand on my main, that's an automatic rest even if it is the first fight for the day.
If you're not too hung up on getting 24 hour spells I suppose a mystic theurge could do it. A wizard/cleric/mystic theurge would only have a three level delay on its spell progression in both books. Most of the buffs aren't very high level so you'd have a huge selection and good action economy. Your CL just wouldn't ever get very high...
...unless you used your PC and went legend. Wizard 15/cleric 15/mystic theurge 10 would make you CL25 with both. Enough to 24 hour any buff you like.
So something basic like cleric + some loremancer levels and it is covered.
Also you can cut part of the buffs with gear, so you can kick out Shield of Faith, Barkskin, attribute buffs etc. from the list.
Finally I was talking about the core of the buffs I use, some situational fluff is always around like death-wards, delay-poison, energy-res, etc-etc, I do not see that as necessary all the time.
Hours per level: cast on arrival (e.g. Delay Poison (Communal) ).
Minutes per level: cast on first contact with enemy (e.g. Bless)
Rounds per level: cast immediately before an encounter if deemed necessary (e.g. Protection from Evil) (I like to scout out the opposition out to determine this if possible)
I like to organise my buffs on my toolbars in this order for each character. Makes it easy to zip through the required casts.
but i played most of the game already, so there is not much time being wasted for exploration on my side, if you like to take your time than i would recommend buffing minute stuff before iniating combat